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Searched refs:HiNumbers (Results 1 – 2 of 2) sorted by relevance

/dports/games/brainparty/brainparty/
H A Dperfectpaths.cpp50 HiNumbers.Add(NULL); in BPMiniGame_PerfectPaths()
51 HiNumbers.Add(TheGame->LoadBitmap("pp_1_hi", 44, 44)); in BPMiniGame_PerfectPaths()
52 HiNumbers.Add(NULL); in BPMiniGame_PerfectPaths()
53 HiNumbers.Add(TheGame->LoadBitmap("pp_3_hi", 44, 44)); in BPMiniGame_PerfectPaths()
54 HiNumbers.Add(NULL); in BPMiniGame_PerfectPaths()
55 HiNumbers.Add(TheGame->LoadBitmap("pp_5_hi", 44, 44)); in BPMiniGame_PerfectPaths()
56 HiNumbers.Add(NULL); in BPMiniGame_PerfectPaths()
57 HiNumbers.Add(TheGame->LoadBitmap("pp_7_hi", 44, 44)); in BPMiniGame_PerfectPaths()
58 HiNumbers.Add(NULL); in BPMiniGame_PerfectPaths()
59 HiNumbers.Add(TheGame->LoadBitmap("pp_9_hi", 44, 44)); in BPMiniGame_PerfectPaths()
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H A Dperfectpaths.h78 BPPList<Texture*> HiNumbers; variable