Searched refs:HiNumbers (Results 1 – 2 of 2) sorted by relevance
/dports/games/brainparty/brainparty/ |
H A D | perfectpaths.cpp | 50 HiNumbers.Add(NULL); in BPMiniGame_PerfectPaths() 51 HiNumbers.Add(TheGame->LoadBitmap("pp_1_hi", 44, 44)); in BPMiniGame_PerfectPaths() 52 HiNumbers.Add(NULL); in BPMiniGame_PerfectPaths() 53 HiNumbers.Add(TheGame->LoadBitmap("pp_3_hi", 44, 44)); in BPMiniGame_PerfectPaths() 54 HiNumbers.Add(NULL); in BPMiniGame_PerfectPaths() 55 HiNumbers.Add(TheGame->LoadBitmap("pp_5_hi", 44, 44)); in BPMiniGame_PerfectPaths() 56 HiNumbers.Add(NULL); in BPMiniGame_PerfectPaths() 57 HiNumbers.Add(TheGame->LoadBitmap("pp_7_hi", 44, 44)); in BPMiniGame_PerfectPaths() 58 HiNumbers.Add(NULL); in BPMiniGame_PerfectPaths() 59 HiNumbers.Add(TheGame->LoadBitmap("pp_9_hi", 44, 44)); in BPMiniGame_PerfectPaths() [all …]
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H A D | perfectpaths.h | 78 BPPList<Texture*> HiNumbers; variable
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