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Searched refs:Homing_beep (Results 1 – 2 of 2) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.cpp450 homing_beep_info Homing_beep = {sound_handle::invalid(), 0, 150, 1000, 30.0f, 1500.0f, 1.729412f}; variable
1013 Homing_beep.snd_handle = sound_handle::invalid(); in hud_init_homing_beep()
1014 Homing_beep.last_time_played = 0; in hud_init_homing_beep()
1015Homing_beep.precalced_interp = (Homing_beep.max_cycle_dist-Homing_beep.min_cycle_dist) / (Homing_b… in hud_init_homing_beep()
3055 nearest_dist = Homing_beep.max_cycle_dist; in hud_process_homing_missiles()
3078 if (nearest_dist < Homing_beep.max_cycle_dist ) { in hud_process_homing_missiles()
3082 delta_time = f2fl(Missiontime - Homing_beep.last_time_played); in hud_process_homing_missiles()
3085 …cycle_time = Homing_beep.min_cycle_time + (nearest_dist-Homing_beep.min_cycle_dist) * Homing_beep.… in hud_process_homing_missiles()
3089 Homing_beep.last_time_played = Missiontime; in hud_process_homing_missiles()
3090 if ( snd_is_playing(Homing_beep.snd_handle) ) { in hud_process_homing_missiles()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.cpp453 homing_beep_info Homing_beep = { -1, 0, 150, 1000, 30.0f, 1500.0f, 1.729412f }; variable
1016 Homing_beep.snd_handle = -1; in hud_init_homing_beep()
1017 Homing_beep.last_time_played = 0; in hud_init_homing_beep()
1018Homing_beep.precalced_interp = (Homing_beep.max_cycle_dist-Homing_beep.min_cycle_dist) / (Homing_b… in hud_init_homing_beep()
3110 nearest_dist = Homing_beep.max_cycle_dist; in hud_process_homing_missiles()
3133 if (nearest_dist < Homing_beep.max_cycle_dist ) { in hud_process_homing_missiles()
3137 delta_time = f2fl(Missiontime - Homing_beep.last_time_played); in hud_process_homing_missiles()
3140 …cycle_time = Homing_beep.min_cycle_time + (nearest_dist-Homing_beep.min_cycle_dist) * Homing_beep.… in hud_process_homing_missiles()
3144 Homing_beep.last_time_played = Missiontime; in hud_process_homing_missiles()
3145 if ( snd_is_playing(Homing_beep.snd_handle) ) { in hud_process_homing_missiles()
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