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Searched refs:HorizontalViewingAngle (Results 1 – 8 of 8) sorted by relevance

/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/Camera/
H A DCamera.cs31 public double HorizontalViewingAngle; field in LibRender2.Cameras.CameraProperties
118 r[j].X = ex / (ez * Math.Tan(0.5 * HorizontalViewingAngle)); in PerformRestrictionTest()
297HorizontalViewingAngle = 2.0 * Math.Atan(Math.Tan(0.5 * VerticalViewingAngle) * Renderer.Screen.As… in Reset()
/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/
H A DBaseRenderer.cs706 double a0 = c - 0.5 * Camera.HorizontalViewingAngle; in UpdateViewingDistances()
707 double a1 = c + 0.5 * Camera.HorizontalViewingAngle; in UpdateViewingDistances()
845 …Camera.HorizontalViewingAngle = 2.0 * Math.Atan(Math.Tan(0.5 * Camera.VerticalViewingAngle) * Scre… in UpdateViewport()
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/System/
H A DProgram.cs363 …Renderer.Camera.HorizontalViewingAngle = 2.0 * Math.Atan(Math.Tan(0.5 * Renderer.Camera.VerticalVi… in Initialize()
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/Graphics/
H A DNewRenderer.cs102 …Camera.HorizontalViewingAngle = 2.0 * Math.Atan(Math.Tan(0.5 * Camera.VerticalViewingAngle) * Scre… in UpdateViewport()
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/OldCode/
H A DProgram.cs.old260 …World.HorizontalViewingAngle = 2.0 * Math.Atan(Math.Tan(0.5 * World.VerticalViewingAngle) * World.…
/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Train.OpenBve/Panel/
H A DPanelXmlParser.cs319 WorldWidth = 2.0 * Math.Tan(0.5 * Plugin.Renderer.Camera.HorizontalViewingAngle) * EyeDistance; in ParsePanelNode()
1907 WorldWidth = 2.0 * Math.Tan(0.5 * Plugin.Renderer.Camera.HorizontalViewingAngle) * EyeDistance; in CreateTouchElement()
H A DPanel2CfgParser.cs267 WorldWidth = 2.0 * Math.Tan(0.5 * Plugin.Renderer.Camera.HorizontalViewingAngle) * EyeDistance; in ParsePanel2Config()
1684 WorldWidth = 2.0 * Math.Tan(0.5 * Plugin.Renderer.Camera.HorizontalViewingAngle) * EyeDistance; in CreateElement()
H A DPanelCfgParser.cs57 WorldWidth = 2.0 * Math.Tan(0.5 * Plugin.Renderer.Camera.HorizontalViewingAngle) * EyeDistance; in ParsePanelConfig()