Searched refs:HorizontalViewingAngle (Results 1 – 8 of 8) sorted by relevance
31 public double HorizontalViewingAngle; field in LibRender2.Cameras.CameraProperties118 r[j].X = ex / (ez * Math.Tan(0.5 * HorizontalViewingAngle)); in PerformRestrictionTest()297 …HorizontalViewingAngle = 2.0 * Math.Atan(Math.Tan(0.5 * VerticalViewingAngle) * Renderer.Screen.As… in Reset()
706 double a0 = c - 0.5 * Camera.HorizontalViewingAngle; in UpdateViewingDistances()707 double a1 = c + 0.5 * Camera.HorizontalViewingAngle; in UpdateViewingDistances()845 …Camera.HorizontalViewingAngle = 2.0 * Math.Atan(Math.Tan(0.5 * Camera.VerticalViewingAngle) * Scre… in UpdateViewport()
363 …Renderer.Camera.HorizontalViewingAngle = 2.0 * Math.Atan(Math.Tan(0.5 * Renderer.Camera.VerticalVi… in Initialize()
102 …Camera.HorizontalViewingAngle = 2.0 * Math.Atan(Math.Tan(0.5 * Camera.VerticalViewingAngle) * Scre… in UpdateViewport()
260 …World.HorizontalViewingAngle = 2.0 * Math.Atan(Math.Tan(0.5 * World.VerticalViewingAngle) * World.…
319 WorldWidth = 2.0 * Math.Tan(0.5 * Plugin.Renderer.Camera.HorizontalViewingAngle) * EyeDistance; in ParsePanelNode()1907 WorldWidth = 2.0 * Math.Tan(0.5 * Plugin.Renderer.Camera.HorizontalViewingAngle) * EyeDistance; in CreateTouchElement()
267 WorldWidth = 2.0 * Math.Tan(0.5 * Plugin.Renderer.Camera.HorizontalViewingAngle) * EyeDistance; in ParsePanel2Config()1684 WorldWidth = 2.0 * Math.Tan(0.5 * Plugin.Renderer.Camera.HorizontalViewingAngle) * EyeDistance; in CreateElement()
57 WorldWidth = 2.0 * Math.Tan(0.5 * Plugin.Renderer.Camera.HorizontalViewingAngle) * EyeDistance; in ParsePanelConfig()