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Searched refs:HotPos (Results 1 – 10 of 10) sorted by relevance

/dports/misc/estic/estic-1.61_10/spunk/
H A Ditemwin.cc63 HotPos = (i16) ItemText.Pos ('@'); in WindowItem()
64 if (HotPos >= 0) { in WindowItem()
66 ItemText.Del (HotPos); in WindowItem()
67 HotKey = (Key) NLSUpCase (ItemText [HotPos]); in WindowItem()
104 S << ItemX << ItemY << ItemWidth << ID << Flags << HotKey << HotPos in Store()
113 S >> ItemX >> ItemY >> ItemWidth >> ID >> Flags >> HotKey >> HotPos in Load()
305 if (HotPos >= 0) { in Draw()
306 Owner->Write (ItemX + HotPos, ItemY, ItemText [HotPos], HotAttr); in Draw()
H A Dmenue.cc206 if (HotPos >= 0) { in Draw()
207 Owner->Write (ItemX + HotPos + 1, ItemY, ItemText [HotPos], HotAttr); in Draw()
H A Ditemwin.h80 i16 HotPos; // Position of the hotkey variable
H A Dresitem.cc1321 if (Item->HotPos != -1) { in GetItemText()
1322 Text.Ins (Item->HotPos, '@'); in GetItemText()
1339 Item->HotPos = Pos; in SetItemText()
/dports/games/stratagus/stratagus-3.2.0/src/include/
H A Dcursor.h127 CCursor() : HotPos(0, 0), in CCursor()
133 PixelPos HotPos; /// Hot point variable
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/
H A Dcursor.h127 CCursor() : HotPos(0, 0), in CCursor()
133 PixelPos HotPos; /// Hot point variable
/dports/games/stratagus/stratagus-3.2.0/src/unit/
H A Dunit_draw.cpp73 Decoration() : HotPos(0, 0), Width(0), Height(0), Sprite(NULL) {} in Decoration()
76 PixelPos HotPos; /// drawing position (relative) member in Decoration
301 CclGetPos(l, &deco.HotPos.x, &deco.HotPos.y); in CclDefineSprites()
490 x += decosprite.HotPos.x; // in addition of OffsetX... Useful ? in Draw()
491 y += decosprite.HotPos.y; // in addition of OffsetY... Useful ? in Draw()
519 x += decosprite.HotPos.x; // in addition of OffsetX... Useful ? in Draw()
520 y += decosprite.HotPos.y; // in addition of OffsetY... Useful ? in Draw()
/dports/games/stratagus/stratagus-3.2.0/src/video/
H A Dcursor.cpp261 const PixelPos pos = CursorScreenPos - GameCursor->HotPos; in DrawCursor()
299 const PixelPos pos = CursorScreenPos - GameCursor->HotPos; in HideCursor()
420 ct->HotPos = hotpos; in CclDefineCursor()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/unit/
H A Dunit_draw.cpp78 Decoration() : HotPos(0, 0), Width(0), Height(0), Sprite(nullptr) {} in Decoration()
81 PixelPos HotPos; /// drawing position (relative) member in Decoration
376 CclGetPos(l, &deco.HotPos.x, &deco.HotPos.y); in CclDefineSprites()
551 x += decosprite.HotPos.x; // in addition of OffsetX... Useful ? in Draw()
552 y += decosprite.HotPos.y; // in addition of OffsetY... Useful ? in Draw()
586 x += decosprite.HotPos.x; // in addition of OffsetX... Useful ? in Draw()
587 y += decosprite.HotPos.y; // in addition of OffsetY... Useful ? in Draw()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/video/
H A Dcursor.cpp386 const PixelPos pos = CursorScreenPos - GameCursor->HotPos; in DrawCursor()
434 const PixelPos pos = CursorScreenPos - GameCursor->HotPos; in HideCursor()
555 ct->HotPos = hotpos; in CclDefineCursor()