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Searched refs:Hud (Results 1 – 25 of 243) sorted by relevance

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/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/Client/
H A Dclient.h59 Hud::spCHudManager m_HudManager;
60 Hud::spCStartupScreen m_StartupScreen;
83 Hud::spCSplash m_spSplashPos;
84 Hud::spCSplash m_spSplashNeg;
87 Hud::spCSplashImage m_spSplashPNG;
92 Hud::spCCrossFade m_spCrossFade;
234 Hud::spCStatsConsole spHelpMessage = (Hud::spCStatsConsole)m_HudManager->Get( "helpmessage" ); in Startup()
744 Hud::spCStatsConsole spStats = (Hud::spCStatsConsole)m_HudManager->Get( "displaystats" ); in DoRealFrameUpdate()
844 Hud::CStringStat *pTmp = (Hud::CStringStat *)spStats->Get( "transfers" ); in DoRealFrameUpdate()
925 Hud::CTimeCountDownStat *pTcd = (Hud::CTimeCountDownStat *)spStats->Get( "svstat" ); in DoRealFrameUpdate()
[all …]
/dports/games/palomino/palomino/src/game/
H A Dhud.cc42 Hud* Hud::msInstance;
47 Hud::Hud( void ) in Hud() function in game::Hud
60 Hud::~Hud() in ~Hud()
70 Hud::Tick( const Milliseconds millisecElapsed ) in Tick()
87 Hud::TickFunctor::Tick( const Milliseconds millisecElapsed ) in Tick()
129 Hud::AttachTarget( shptr<Object> target, const string& text ) in AttachTarget()
153 hud::Hud::GetInstance().Attach( hudBox ); in AttachTarget()
154 hud::Hud::GetInstance().Attach( hudText->GetNode() ); in AttachTarget()
163 Hud::DetachTarget( shptr<Object> target ) in DetachTarget()
213 Hud::DeselectTarget( void ) in DeselectTarget()
[all …]
H A Dhud.hh28 #define GET_GAME_HUD() (game::Hud::GetInstance())
33 class Hud class
35 PREVENT_COPYING(Hud)
37 Hud( void );
38 ~Hud();
41 DEFINE_GetInstance( Hud ) // Singleton
70 CLASS_DESTROY_OBJECT_LISTENER( Hud, mHud )
73 CLASS_VAR Hud* msInstance;
/dports/games/palomino/palomino/src/hud/
H A Dhud.cc42 Hud* Hud::msInstance;
47 Hud::Hud( void ) in Hud() function in hud::Hud
84 Hud::~Hud() in ~Hud()
93 Hud::Enable( const bool enable ) in Enable()
102 Hud::Attach( RefPtr<Node> node ) in Attach()
111 Hud::Attach( shptr<HudBox> hudBox ) in Attach()
126 Hud::Detach( RefPtr<Node> node ) in Detach()
135 Hud::Detach( shptr<HudBox> hudBox ) in Detach()
H A Dhud.hh21 #define GET_HUD() (hud::Hud::GetInstance())
37 class Hud class
39 PREVENT_COPYING(Hud)
41 Hud( void );
42 ~Hud();
45 DEFINE_GetInstance( Hud ) // Singleton
56 CLASS_VAR Hud* msInstance;
/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/examples/common/
H A Dhud.cpp37 Hud::Hud() : _visible(true), _windowWidth(0), _windowHeight(0), in Hud() function in Hud
44 Hud::~Hud() in ~Hud()
58 Hud::GetWidth() const in GetWidth()
64 Hud::GetHeight() const in GetHeight()
70 Hud::Clear() in Clear()
80 Hud::KeyDown(int key) in KeyDown()
227 Hud::MouseCapture() const in MouseCapture()
233 Hud::MouseRelease() in MouseRelease()
571 Hud::Flush() in Flush()
585 Hud::IsVisible() const in IsVisible()
[all …]
H A Dhud.h42 class Hud
57 Hud();
58 virtual ~Hud();
/dports/games/bomns/Bomns-for-Linux-113be27/src/editor/
H A Dhud.cpp25 Hud::Hud() in Hud() function in Hud
36 void Hud::CreateSurfaces() in CreateSurfaces()
44 bool Hud::DrawHUD(SDL_Surface * psdlsDest, int x, int y) in DrawHUD()
52 bool Hud::DrawHelp(SDL_Surface * psdlsDest, int x, int y) in DrawHelp()
H A Dhud.h24 class Hud
27 Hud();
/dports/games/palomino/palomino/scripts/
H A Dhud.lua10 Hud = {
16 function Hud:Init()
65 function Hud:AddStatusText( text )
72 function Hud:RemoveStatusText( text )
76 function Hud:ClearStatusText()
81 function Hud:Tick()
200 function Hud:Reset()
206 function Hud:EnableInfoText( enable )
216 function Hud:SetInfoText( infoText )
222 Events:RegisterReset( function() Hud:Reset() end ) -- need anon func
[all …]
H A Dmission_carrier.lua158 Hud:SetInfoText( "Land on carrier." )
160 Hud:SetInfoText( "Destroy SAM." )
281 Hud:SetInfoText( "Landing..." )
284 Hud:SetInfoText( "Success!" )
289 Hud:SetInfoText( "Success!" )
291 Hud:SetInfoText( "Land on carrier." )
/dports/games/battletanks/btanks-0.9.8083/engine/src/
H A Dhud.h48 class BTANKSAPI Hud {
50 Hud(const int w, const int h);
63 ~Hud();
67 sl08::slot0<void, Hud> init_map_slot;
70 sl08::slot1<void, const std::set<v3<int> > &, Hud> on_destroy_map_slot;
H A Dhud.cpp77 void Hud::initMap() { in initMap()
92 void Hud::generateRadarBG(const sdlx::Rect &viewport) { in generateRadarBG()
146 void Hud::renderStats(sdlx::Surface &surface) { in renderStats()
153 void Hud::renderTeamStats(sdlx::Surface &surface) { in renderTeamStats()
201 void Hud::renderPlayerStats(sdlx::Surface &surface) { in renderPlayerStats()
461 void Hud::render(sdlx::Surface &window) const { in render()
610 void Hud::renderSplash(sdlx::Surface &window) const { in renderSplash()
685 Hud::Hud(const int w, const int h) : _pointer(NULL), _pointer_dir(-1), _update_radar(true), _map_m… in Hud() function in Hud
749 Hud::~Hud() {} in ~Hud()
751 void Hud::on_destroy_map(const std::set<v3<int> > & cells) { in on_destroy_map()
[all …]
/dports/games/critterding/critterding-beta12/src/scenes/gui/
H A Dhud.h11 class Hud : public Panel
14 Hud();
15 ~Hud();
H A Dhud.cpp4 Hud::Hud() in Hud() function in Hud
108 void Hud::draw() in draw()
156 void Hud::drawBorders() in drawBorders()
174 Hud::~Hud() in ~Hud()
/dports/games/flightgear-data/fgdata/Docs/
H A DREADME.xmlhud1 Users' Guide to FlightGear Hud configuration
36 Using Default/Custom Hud:
51 Hud - Implementation:
62 Example Top Level Hud Config
65 <name>Default Aircraft Hud</name>
105 The Hud Ladder,
106 The Hud Card,
107 The Hud Label and
120 The Hud Instrument Label is an instantiable class derived from Hud Instrument Item -
157 Example of Hud Ladder xml file.
[all …]
/dports/games/minetest/minetest-5.4.1/src/client/render/
H A Dcore.h26 class Hud; variable
48 Hud *hud;
62 RenderingCore(IrrlichtDevice *_device, Client *_client, Hud *_hud);
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/
H A DChangeLog1475 Hud/hudbrackets.cpp (2.0), Hud/hudbrackets.h (2.0),
1476 Hud/hudconfig.cpp (2.0), Hud/hudconfig.h (2.0), Hud/hudescort.cpp
1477 (2.0), Hud/hudescort.h (2.0), Hud/hudets.cpp (2.0), Hud/hudets.h
1478 (2.0), Hud/hudgauges.h (2.0), Hud/hudlock.cpp (2.0), Hud/hudlock.h
1482 Hud/hudreticle.cpp (2.0), Hud/hudreticle.h (2.0), Hud/hudshield.cpp
1484 Hud/hudsquadmsg.h (2.0), Hud/hudtarget.cpp (2.0), Hud/hudtarget.h
1723 Hud/hudconfig.cpp (1.1), Hud/hudconfig.h (1.1), Hud/hudescort.cpp
1724 (1.1), Hud/hudescort.h (1.1), Hud/hudets.cpp (1.1), Hud/hudets.h
1725 (1.1), Hud/hudgauges.h (1.1), Hud/hudlock.cpp (1.1), Hud/hudlock.h
1729 Hud/hudreticle.cpp (1.1), Hud/hudreticle.h (1.1), Hud/hudshield.cpp
[all …]
/dports/games/fs2open/fs2open.github.com-release_21_4_1/
H A DChangelog.md1583 Hud/hudbrackets.cpp (2.0), Hud/hudbrackets.h (2.0),
1584 Hud/hudconfig.cpp (2.0), Hud/hudconfig.h (2.0), Hud/hudescort.cpp
1585 (2.0), Hud/hudescort.h (2.0), Hud/hudets.cpp (2.0), Hud/hudets.h
1586 (2.0), Hud/hudgauges.h (2.0), Hud/hudlock.cpp (2.0), Hud/hudlock.h
1590 Hud/hudreticle.cpp (2.0), Hud/hudreticle.h (2.0), Hud/hudshield.cpp
1592 Hud/hudsquadmsg.h (2.0), Hud/hudtarget.cpp (2.0), Hud/hudtarget.h
1831 Hud/hudconfig.cpp (1.1), Hud/hudconfig.h (1.1), Hud/hudescort.cpp
1832 (1.1), Hud/hudescort.h (1.1), Hud/hudets.cpp (1.1), Hud/hudets.h
1833 (1.1), Hud/hudgauges.h (1.1), Hud/hudlock.cpp (1.1), Hud/hudlock.h
1837 Hud/hudreticle.cpp (1.1), Hud/hudreticle.h (1.1), Hud/hudshield.cpp
[all …]
/dports/devel/radare2/radare2-5.1.1/test/db/cmd/
H A Dcmd_interactive_modes12 NAME=Hud mode
19 Hud mode requires scr.interactive=true.
/dports/games/freeminer/freeminer-0.4.10.4/src/
H A Dhud.cpp44 Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr, in Hud() function in Hud
91 void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect, bool selected) { in drawItem()
167 void Hud::drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset, in drawItems()
246 void Hud::drawLuaElements(v3s16 camera_offset) { in drawLuaElements()
333 void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, in drawStatbar()
404 void Hud::drawHotbar(u16 playeritem) { in drawHotbar()
455 void Hud::drawCrosshair() { in drawCrosshair()
474 void Hud::drawSelectionBoxes(std::vector<aabb3f> &hilightboxes) { in drawSelectionBoxes()
483 void Hud::resizeHotbar() { in resizeHotbar()
/dports/games/minetest/minetest-5.4.1/src/client/
H A Dhud.cpp48 Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player, in Hud() function in Hud
142 Hud::~Hud() in ~Hud()
148 void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect, in drawItem()
301 bool Hud::hasElementOfType(HudElementType type) in hasElementOfType()
333 void Hud::drawLuaElements(const v3s16 &camera_offset) in drawLuaElements()
600 void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, in drawStatbar()
736 void Hud::drawHotbar(u16 playeritem) { in drawHotbar()
772 void Hud::drawCrosshair() in drawCrosshair()
822 void Hud::drawSelectionMesh() in drawSelectionMesh()
865 void Hud::updateSelectionMesh(const v3s16 &camera_offset) in updateSelectionMesh()
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H A Drenderingengine.h33 class Hud; variable
126 inline static void initialize(Client *client, Hud *hud) in initialize()
153 void _initialize(Client *client, Hud *hud);
H A Dhud.h35 class Hud
58 Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
60 ~Hud();
/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/
H A DCHud.h44 class Hud // for 1 viewport/player
85 Hud();
87 std::vector<Hud> hud; // const size: max viewports 4

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