Searched refs:HudGaugeSecondaryWeapons (Results 1 – 7 of 7) sorted by relevance
403 class HudGaugeSecondaryWeapons: public HudGaugeWeaponList412 HudGaugeSecondaryWeapons();
6926 HudGaugeSecondaryWeapons::HudGaugeSecondaryWeapons(): in HudGaugeSecondaryWeapons() function in HudGaugeSecondaryWeapons6932 void HudGaugeSecondaryWeapons::initSecondaryAmmoOffsetX(int x) in initSecondaryAmmoOffsetX()6937 void HudGaugeSecondaryWeapons::initSecondaryNameOffsetX(int x) in initSecondaryNameOffsetX()6942 void HudGaugeSecondaryWeapons::initSecondaryReloadOffsetX(int x) in initSecondaryReloadOffsetX()6947 void HudGaugeSecondaryWeapons::initSecondaryLinkedOffsetX(int x) in initSecondaryLinkedOffsetX()6952 void HudGaugeSecondaryWeapons::initSecondaryUnlinkedOffsetX(int x) in initSecondaryUnlinkedOffsetX()6957 void HudGaugeSecondaryWeapons::render(float frametime) in render()
5438 …HudGaugeSecondaryWeapons* hud_gauge = gauge_load_common<HudGaugeSecondaryWeapons>(base_w, base_h, … in load_gauge_secondary_weapons()5531 HudGaugeSecondaryWeapons* instance = new HudGaugeSecondaryWeapons(); in load_gauge_secondary_weapons()
424 class HudGaugeSecondaryWeapons: public HudGaugeWeaponList433 HudGaugeSecondaryWeapons();
6971 HudGaugeSecondaryWeapons::HudGaugeSecondaryWeapons(): in HudGaugeSecondaryWeapons() function in HudGaugeSecondaryWeapons6977 void HudGaugeSecondaryWeapons::initSecondaryAmmoOffsetX(int x) in initSecondaryAmmoOffsetX()6982 void HudGaugeSecondaryWeapons::initSecondaryNameOffsetX(int x) in initSecondaryNameOffsetX()6987 void HudGaugeSecondaryWeapons::initSecondaryReloadOffsetX(int x) in initSecondaryReloadOffsetX()6992 void HudGaugeSecondaryWeapons::initSecondaryLinkedOffsetX(int x) in initSecondaryLinkedOffsetX()6997 void HudGaugeSecondaryWeapons::initSecondaryUnlinkedOffsetX(int x) in initSecondaryUnlinkedOffsetX()7002 void HudGaugeSecondaryWeapons::render(float /*frametime*/) in render()
5209 auto hud_gauge = gauge_load_common<HudGaugeSecondaryWeapons>(settings); in load_gauge_secondary_weapons()
2032 + HudGaugeSecondaryWeapons* hud_gauge = new HudGaugeSecondaryWeapons();3051 +HudGaugeSecondaryWeapons::HudGaugeSecondaryWeapons():3057 +void HudGaugeSecondaryWeapons::initSecondaryAmmoOffsetX(int x)3062 +void HudGaugeSecondaryWeapons::initSecondaryNameOffsetX(int x)3067 +void HudGaugeSecondaryWeapons::initSecondaryReloadOffsetX(int x)3072 +void HudGaugeSecondaryWeapons::initSecondaryLinkedOffsetX(int x)3077 +void HudGaugeSecondaryWeapons::initSecondaryUnlinkedOffsetX(int x)3082 +void HudGaugeSecondaryWeapons::render(float frametime)3512 +class HudGaugeSecondaryWeapons: public HudGaugeWeaponList3521 + HudGaugeSecondaryWeapons();