Searched refs:HudGaugeWarheadCount (Results 1 – 7 of 7) sorted by relevance
442 class HudGaugeWarheadCount: public HudGauge454 HudGaugeWarheadCount();
6568 HudGaugeWarheadCount::HudGaugeWarheadCount(): in HudGaugeWarheadCount() function in HudGaugeWarheadCount6573 void HudGaugeWarheadCount::initBitmap(char *fname) in initBitmap()6582 void HudGaugeWarheadCount::initNameOffsets(int x, int y) in initNameOffsets()6588 void HudGaugeWarheadCount::initCountOffsets(int x, int y) in initCountOffsets()6594 void HudGaugeWarheadCount::initCountSizes(int w, int h) in initCountSizes()6600 void HudGaugeWarheadCount::initMaxSymbols(int count) in initMaxSymbols()6605 void HudGaugeWarheadCount::initMaxColumns(int count) in initMaxColumns()6610 void HudGaugeWarheadCount::initTextAlign(int align) in initTextAlign()6615 void HudGaugeWarheadCount::pageIn() in pageIn()6620 void HudGaugeWarheadCount::render(float frametime) in render()
5175 HudGaugeWarheadCount* hud_gauge = gauge_load_common<HudGaugeWarheadCount> in load_gauge_warhead_count()5227 HudGaugeWarheadCount* instance = new HudGaugeWarheadCount(); in load_gauge_warhead_count()
463 class HudGaugeWarheadCount: public HudGauge475 HudGaugeWarheadCount();
6614 HudGaugeWarheadCount::HudGaugeWarheadCount(): in HudGaugeWarheadCount() function in HudGaugeWarheadCount6619 void HudGaugeWarheadCount::initBitmap(char *fname) in initBitmap()6628 void HudGaugeWarheadCount::initNameOffsets(int x, int y) in initNameOffsets()6634 void HudGaugeWarheadCount::initCountOffsets(int x, int y) in initCountOffsets()6640 void HudGaugeWarheadCount::initCountSizes(int w, int h) in initCountSizes()6646 void HudGaugeWarheadCount::initMaxSymbols(int count) in initMaxSymbols()6651 void HudGaugeWarheadCount::initMaxColumns(int count) in initMaxColumns()6656 void HudGaugeWarheadCount::initTextAlign(HudAlignment align) in initTextAlign()6661 void HudGaugeWarheadCount::pageIn() in pageIn()6666 void HudGaugeWarheadCount::render(float /*frametime*/) in render()
4984 auto hud_gauge = gauge_load_common<HudGaugeWarheadCount>(settings); in load_gauge_warhead_count()
1613 + HudGaugeWarheadCount* hud_gauge = new HudGaugeWarheadCount();2693 +HudGaugeWarheadCount::HudGaugeWarheadCount():2698 +void HudGaugeWarheadCount::initBitmap(char *fname)2719 +void HudGaugeWarheadCount::initCountSizes(int w, int h)2725 +void HudGaugeWarheadCount::initMaxSymbols(int count)2730 +void HudGaugeWarheadCount::initMaxColumns(int count)2735 +void HudGaugeWarheadCount::initTextAlign(int align)2740 +void HudGaugeWarheadCount::pageIn()2745 +void HudGaugeWarheadCount::render(float frametime)3551 +class HudGaugeWarheadCount: public HudGauge[all …]