Searched refs:ICEMAIL_TIME (Results 1 – 3 of 3) sorted by relevance
152 const int ICEMAIL_TIME = 30 * BASELINE_DELAY; variable
84 you.duration[DUR_ICEMAIL_DEPLETED] = ICEMAIL_TIME; in maybe_melt_player_enchantments()
865 if (you.duration[status] <= ICEMAIL_TIME / ICEMAIL_MAX) in _update_statuses()