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Searched refs:IC_MEDKIT (Results 1 – 15 of 15) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DMedical.cc174 …dier->bCollapsed) && (pSoldier->bMedical > 0) && (FindObjClass( pSoldier, IC_MEDKIT ) != NO_SLOT) ) in CanCharacterAutoBandageTeammate()
389 bSlot = FindObjClass( pSoldier, IC_MEDKIT ); in DecideAutoBandage()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DItem_Types.h157 #define IC_MEDKIT 0x00001000 macro
173 #define IC_BOBBY_MISC ( IC_GRENADE | IC_BOMB | IC_MISC | IC_MEDKIT | IC_KIT | IC_BLADE | IC_THROW…
H A DArmsDealerInvInit.cc50 { IC_MEDKIT, NOGUNCLASS, FALSE },
H A DAuto_Bandage.cc108 if ( FindObjClass( pSoldier, IC_MEDKIT ) != NO_SLOT ) in BeginAutoBandage()
H A DInventory_Choosing.cc482 case IC_MEDKIT: in GenerateRandomEquipment()
1787 if (fKit) MakeOneItemOfClassDroppable(pp, IC_KIT | IC_MEDKIT); in RandomlyChooseWhichItemsAreDroppable()
H A DHandle_Items.cc239 item->getItemClass() != IC_MEDKIT && in HandleItem()
509 if (item->getItemClass() == IC_MEDKIT) in HandleItem()
2685 …pObj->usItem != MINE) && (GCM->getItem(pObj->usItem)->getItemClass() != IC_MEDKIT) && pObj->usItem… in HandItemWorks()
H A DHandle_UI.cc2230 GCM->getItem(sel->inv[HANDPOS].usItem)->getItemClass() != IC_MEDKIT && in UIHandleCAMercShoot()
3430 if (tgt == s && item->getItemClass() != IC_MEDKIT) return false; in UIMouseOnValidAttackLocation()
3454 if (item->getItemClass() == IC_MEDKIT) in UIMouseOnValidAttackLocation()
H A DArms_Dealer_Init.cc774 case IC_MEDKIT: in GetArmsDealerItemTypeFromItemNumber()
H A DInterface.cc508 case IC_MEDKIT: in PopupMovementMenu()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/
H A DItemModel.cc92 bool ItemModel::isMedkit() const { return usItemClass == IC_MEDKIT; } in isMedkit()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Editor/
H A DEditorItems.cc163 case IC_MEDKIT: in EntryInitEditorItemsInfo()
389 case IC_MEDKIT: in InitEditorItemsInfo()
H A DItem_Statistics.cc398 case IC_MEDKIT: in SpecifyItemToEdit()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DAuto_Resolve.cc1085 INT32 const slot = FindObjClass(&s, IC_MEDKIT); in FindMedicalKit()
1113 INT8 slot = FindObjClass(&s, IC_MEDKIT); in AutoBandageMercs()
1125 slot = FindObjClass(&s, IC_MEDKIT); in AutoBandageMercs()
H A DAssignments.cc6427 iKitSlot = FindObjClass( pDoctor, IC_MEDKIT ); in BandageBleedingDyingPatientsBeingTreated()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Laptop/
H A DBobbyRGuns.cc590 case IC_MEDKIT: in DisplayItemInfo()