Searched refs:IC_MONEY (Results 1 – 13 of 13) sorted by relevance
54 case IC_MONEY: in ExtractObject()154 case IC_MONEY: in InjectObject()
1701 if (GCM->getItem(o->sItemIndex)->getItemClass() == IC_MONEY) in SelectPlayersOfferSlotsRegionCallBack()2852 if( GCM->getItem(o->sItemIndex)->getItemClass() == IC_MONEY ) in AddItemToPlayersOfferArea()2925 if (GCM->getItem(o->sItemIndex)->getItemClass() == IC_MONEY) in DisplayPlayersOfferArea()3073 if (GCM->getItem(o->sItemIndex)->getItemClass() == IC_MONEY) in CalculateTotalPlayersValue()3458 if (GCM->getItem(o->sItemIndex)->getItemClass() == IC_MONEY) in MovePlayerOfferedItemsOfValueToArmsDealersInventory()3846 if (GCM->getItem(o->sItemIndex)->getItemClass() == IC_MONEY) in AddInventoryToSkiLocation()4328 if (GCM->getItem(o->sItemIndex)->getItemClass() != IC_MONEY) in EnableDisableEvaluateAndTransactionButtons()4494 if (GCM->getItem(o.sItemIndex)->getItemClass() != IC_MONEY) continue; in CalculateHowMuchMoneyIsInPlayersOfferArea()4622 if (GCM->getItem(o->sItemIndex)->getItemClass() == IC_MONEY) return; in EvaluateItemAddedToPlayersOfferArea()4896 if (GCM->getItem(o->sItemIndex)->getItemClass() == IC_MONEY) in WillShopKeeperRejectObjectsFromPlayer()[all …]
55 { IC_MONEY, NOGUNCLASS, FALSE },
164 #define IC_MONEY 0x20000000 macro
1993 if (GCM->getItem(pObj->usItem)->getItemClass() == IC_MONEY) in PlaceObject()2256 …pObj->usItem)->getItemClass() == IC_KEY || GCM->getItem(pObj->usItem)->getItemClass() == IC_MONEY ) in InternalAutoPlaceObject()2269 …ss() == IC_MONEY) && pSoldier->inv[ bSlot ].uiMoneyAmount < MoneySlotLimit( bSlot ) ) || (GCM->get… in InternalAutoPlaceObject()2946 if ( GCM->getItem(usItem)->getItemClass() == IC_MONEY && gMercProfiles[ ubProfile ].uiMoney > 0 ) in PlaceObjectInSoldierProfile()2959 if ( GCM->getItem(usItem)->getItemClass() == IC_MONEY ) in PlaceObjectInSoldierProfile()
2565 else if (item->getItemClass() == IC_MONEY) in RenderItemDescriptionBox()4834 if (item->getItemClass() == IC_MONEY) in RenderItemPickupMenu()5248 else if (GCM->getItem(usItem)->getItemClass() == IC_MONEY) in GetHelpTextForItem()
846 case IC_MONEY: in GetArmsDealerItemTypeFromItemNumber()
2900 bMoneySlot = FindObjClass( pSoldier, IC_MONEY ); in HandleNPCDoAction()
3626 if( GCM->getItem(gpItemPointer->usItem)->getItemClass() == IC_MONEY ) in SMInvMoneyButtonCallback()
94 bool ItemModel::isMoney() const { return usItemClass == IC_MONEY; } in isMoney()
361 if( GCM->getItem(gpItem->usItem)->getItemClass() == IC_MONEY ) in SpecifyItemToEdit()405 case IC_MONEY: in SpecifyItemToEdit()
167 case IC_MONEY: in EntryInitEditorItemsInfo()393 case IC_MONEY: in InitEditorItemsInfo()
2272 if (GCM->getItem(i->usItem)->getItemClass() == IC_MONEY) in GetFundsOnMerc()