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Searched refs:IC_MONEY (Results 1 – 13 of 13) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DLoadSaveObjectType.cc54 case IC_MONEY: in ExtractObject()
154 case IC_MONEY: in InjectObject()
H A DShopKeeper_Interface.cc1701 if (GCM->getItem(o->sItemIndex)->getItemClass() == IC_MONEY) in SelectPlayersOfferSlotsRegionCallBack()
2852 if( GCM->getItem(o->sItemIndex)->getItemClass() == IC_MONEY ) in AddItemToPlayersOfferArea()
2925 if (GCM->getItem(o->sItemIndex)->getItemClass() == IC_MONEY) in DisplayPlayersOfferArea()
3073 if (GCM->getItem(o->sItemIndex)->getItemClass() == IC_MONEY) in CalculateTotalPlayersValue()
3458 if (GCM->getItem(o->sItemIndex)->getItemClass() == IC_MONEY) in MovePlayerOfferedItemsOfValueToArmsDealersInventory()
3846 if (GCM->getItem(o->sItemIndex)->getItemClass() == IC_MONEY) in AddInventoryToSkiLocation()
4328 if (GCM->getItem(o->sItemIndex)->getItemClass() != IC_MONEY) in EnableDisableEvaluateAndTransactionButtons()
4494 if (GCM->getItem(o.sItemIndex)->getItemClass() != IC_MONEY) continue; in CalculateHowMuchMoneyIsInPlayersOfferArea()
4622 if (GCM->getItem(o->sItemIndex)->getItemClass() == IC_MONEY) return; in EvaluateItemAddedToPlayersOfferArea()
4896 if (GCM->getItem(o->sItemIndex)->getItemClass() == IC_MONEY) in WillShopKeeperRejectObjectsFromPlayer()
[all …]
H A DArmsDealerInvInit.cc55 { IC_MONEY, NOGUNCLASS, FALSE },
H A DItem_Types.h164 #define IC_MONEY 0x20000000 macro
H A DItems.cc1993 if (GCM->getItem(pObj->usItem)->getItemClass() == IC_MONEY) in PlaceObject()
2256 …pObj->usItem)->getItemClass() == IC_KEY || GCM->getItem(pObj->usItem)->getItemClass() == IC_MONEY ) in InternalAutoPlaceObject()
2269 …ss() == IC_MONEY) && pSoldier->inv[ bSlot ].uiMoneyAmount < MoneySlotLimit( bSlot ) ) || (GCM->get… in InternalAutoPlaceObject()
2946 if ( GCM->getItem(usItem)->getItemClass() == IC_MONEY && gMercProfiles[ ubProfile ].uiMoney > 0 ) in PlaceObjectInSoldierProfile()
2959 if ( GCM->getItem(usItem)->getItemClass() == IC_MONEY ) in PlaceObjectInSoldierProfile()
H A DInterface_Items.cc2565 else if (item->getItemClass() == IC_MONEY) in RenderItemDescriptionBox()
4834 if (item->getItemClass() == IC_MONEY) in RenderItemPickupMenu()
5248 else if (GCM->getItem(usItem)->getItemClass() == IC_MONEY) in GetHelpTextForItem()
H A DArms_Dealer_Init.cc846 case IC_MONEY: in GetArmsDealerItemTypeFromItemNumber()
H A DInterface_Dialogue.cc2900 bMoneySlot = FindObjClass( pSoldier, IC_MONEY ); in HandleNPCDoAction()
H A DInterface_Panels.cc3626 if( GCM->getItem(gpItemPointer->usItem)->getItemClass() == IC_MONEY ) in SMInvMoneyButtonCallback()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/
H A DItemModel.cc94 bool ItemModel::isMoney() const { return usItemClass == IC_MONEY; } in isMoney()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Editor/
H A DItem_Statistics.cc361 if( GCM->getItem(gpItem->usItem)->getItemClass() == IC_MONEY ) in SpecifyItemToEdit()
405 case IC_MONEY: in SpecifyItemToEdit()
H A DEditorItems.cc167 case IC_MONEY: in EntryInitEditorItemsInfo()
393 case IC_MONEY: in InitEditorItemsInfo()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Laptop/
H A DPersonnel.cc2272 if (GCM->getItem(i->usItem)->getItemClass() == IC_MONEY) in GetFundsOnMerc()