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Searched refs:ICursorControl (Results 1 – 25 of 43) sorted by relevance

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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DCDefaultSceneNodeAnimatorFactory.h14 class ICursorControl; variable
26 CDefaultSceneNodeAnimatorFactory(ISceneManager* mgr, gui::ICursorControl* crs);
67 gui::ICursorControl* CursorControl;
H A DCSceneNodeAnimatorCameraFPS.h18 class ICursorControl; variable
30 CSceneNodeAnimatorCameraFPS(gui::ICursorControl* cursorControl,
97 gui::ICursorControl *CursorControl;
H A DCSceneNodeAnimatorCameraMaya.h17 class ICursorControl; variable
31 CSceneNodeAnimatorCameraMaya(gui::ICursorControl* cursor, f32 rotateSpeed = -1500.f,
93 gui::ICursorControl *CursorControl;
H A DCIrrDeviceStub.h30 io::IFileSystem* fs, gui::ICursorControl* cc, gui::IGUIEnvironment *gui);
74 virtual gui::ICursorControl* getCursorControl();
170 gui::ICursorControl* CursorControl;
H A DMobileCursorControl.h9 class MobileCursorControl : public ICursorControl
H A DCDefaultSceneNodeAnimatorFactory.cpp33 …NodeAnimatorFactory::CDefaultSceneNodeAnimatorFactory(ISceneManager* mgr, gui::ICursorControl* crs) in CDefaultSceneNodeAnimatorFactory()
H A DCSceneNodeAnimatorCameraMaya.cpp17 CSceneNodeAnimatorCameraMaya::CSceneNodeAnimatorCameraMaya(gui::ICursorControl* cursor, in CSceneNodeAnimatorCameraMaya()
H A DCIrrDeviceSDL.h157 class CCursorControl : public gui::ICursorControl
H A DCIrrDeviceWayland.h246 class CCursorControl : public gui::ICursorControl
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCDefaultSceneNodeAnimatorFactory.h14 class ICursorControl; variable
26 CDefaultSceneNodeAnimatorFactory(ISceneManager* mgr, gui::ICursorControl* crs);
67 gui::ICursorControl* CursorControl;
H A DCSceneNodeAnimatorCameraFPS.h18 class ICursorControl; variable
30 CSceneNodeAnimatorCameraFPS(gui::ICursorControl* cursorControl,
97 gui::ICursorControl *CursorControl;
H A DCSceneNodeAnimatorCameraMaya.h17 class ICursorControl; variable
31 CSceneNodeAnimatorCameraMaya(gui::ICursorControl* cursor, f32 rotateSpeed = -1500.f,
93 gui::ICursorControl *CursorControl;
H A DCIrrDeviceStub.h30 io::IFileSystem* fs, gui::ICursorControl* cc, gui::IGUIEnvironment *gui);
74 virtual gui::ICursorControl* getCursorControl();
157 gui::ICursorControl* CursorControl;
H A DCDefaultSceneNodeAnimatorFactory.cpp33 …NodeAnimatorFactory::CDefaultSceneNodeAnimatorFactory(ISceneManager* mgr, gui::ICursorControl* crs) in CDefaultSceneNodeAnimatorFactory()
H A DCIrrDeviceFB.h86 class CCursorControl : public gui::ICursorControl
H A DCIrrDeviceSDL.h96 class CCursorControl : public gui::ICursorControl
H A DCIrrDeviceWinCE.h88 class CCursorControl : public gui::ICursorControl
H A DCSceneNodeAnimatorCameraMaya.cpp17 CSceneNodeAnimatorCameraMaya::CSceneNodeAnimatorCameraMaya(gui::ICursorControl* cursor, in CSceneNodeAnimatorCameraMaya()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/include/
H A DICursorControl.h97 class ICursorControl : public virtual IReferenceCounted
H A DIrrlichtDevice.h104 virtual gui::ICursorControl* getCursorControl() = 0;
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/
H A DICursorControl.h97 class ICursorControl : public virtual IReferenceCounted
H A DIrrlichtDevice.h104 virtual gui::ICursorControl* getCursorControl() = 0;
/dports/graphics/cegui/cegui-0.8.7/cegui/include/CEGUI/RendererModules/Irrlicht/
H A DEventPusher.h39 gui::ICursorControl* d_cursorctrl;
42 IrrlichtEventPusher(irr::gui::ICursorControl* ctrl) : in IrrlichtEventPusher()
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/MacOSX/
H A DCIrrDeviceMacOSX.h105 class CCursorControl : public gui::ICursorControl
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/MacOSX/
H A DCIrrDeviceMacOSX.h117 class CCursorControl : public gui::ICursorControl

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