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Searched refs:ID3D10BlendState_GetDevice (Results 1 – 3 of 3) sorted by relevance

/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d10.h2846 #define ID3D10BlendState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
2864 static FORCEINLINE void ID3D10BlendState_GetDevice(ID3D10BlendState* This,ID3D10Device **ppDevice) {
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d10.h2846 #define ID3D10BlendState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
2864 static FORCEINLINE void ID3D10BlendState_GetDevice(ID3D10BlendState* This,ID3D10Device **ppDevice) {
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dd3d10.h1236 #define ID3D10BlendState_GetDevice(This,ppDevice) \ macro