/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3d10.h | 159 typedef interface ID3D10VertexShader ID3D10VertexShader; typedef 161 interface ID3D10VertexShader; variable 3569 ID3D10VertexShader *This, 3574 ID3D10VertexShader *This); 3577 ID3D10VertexShader *This); 3581 ID3D10VertexShader *This, 3585 ID3D10VertexShader *This, 3591 ID3D10VertexShader *This, 3597 ID3D10VertexShader *This, 3604 interface ID3D10VertexShader { [all …]
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H A D | d3d10_1.h | 479 ID3D10VertexShader *pVertexShader); 687 ID3D10VertexShader **ppVertexShader); 880 ID3D10VertexShader **ppVertexShader); 1136 static FORCEINLINE void ID3D10Device1_VSSetShader(ID3D10Device1* This,ID3D10VertexShader *pVertexSh… 1244 static FORCEINLINE void ID3D10Device1_VSGetShader(ID3D10Device1* This,ID3D10VertexShader **ppVertex… 1352 …D10Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10VertexShader **ppVertexSh…
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H A D | d3d10effect.h | 577 STDMETHOD(GetVertexShader)(THIS_ UINT index, ID3D10VertexShader **shader) PURE; in DECLARE_INTERFACE_()
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3d10.h | 159 typedef interface ID3D10VertexShader ID3D10VertexShader; typedef 161 interface ID3D10VertexShader; variable 3569 ID3D10VertexShader *This, 3574 ID3D10VertexShader *This); 3577 ID3D10VertexShader *This); 3581 ID3D10VertexShader *This, 3585 ID3D10VertexShader *This, 3591 ID3D10VertexShader *This, 3597 ID3D10VertexShader *This, 3604 interface ID3D10VertexShader { [all …]
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H A D | d3d10_1.h | 479 ID3D10VertexShader *pVertexShader); 687 ID3D10VertexShader **ppVertexShader); 880 ID3D10VertexShader **ppVertexShader); 1136 static FORCEINLINE void ID3D10Device1_VSSetShader(ID3D10Device1* This,ID3D10VertexShader *pVertexSh… 1244 static FORCEINLINE void ID3D10Device1_VSGetShader(ID3D10Device1* This,ID3D10VertexShader **ppVertex… 1352 …D10Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10VertexShader **ppVertexSh…
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H A D | d3d10effect.h | 577 STDMETHOD(GetVertexShader)(THIS_ UINT index, ID3D10VertexShader **shader) PURE; in DECLARE_INTERFACE_()
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/dports/devel/apitrace/apitrace-9.0/specs/ |
H A D | d3d10.py | 764 ID3D10VertexShader = Interface("ID3D10VertexShader", ID3D10DeviceChild) variable 861 StdMethod(Void, "VSSetShader", [(ObjPointer(ID3D10VertexShader), "pVertexShader")]), 897 … StdMethod(Void, "VSGetShader", [Out(Pointer(ObjPointer(ID3D10VertexShader)), "ppVertexShader")]), 933 …aderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10VertexShader)), "ppVertex…
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/dports/devel/apitrace/apitrace-9.0/retrace/ |
H A D | d3d10state.cpp | 158 com_ptr<ID3D10VertexShader> pVertexShader; in dumpShaders()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/ |
H A D | d3d10.h | 123 typedef interface ID3D10VertexShader ID3D10VertexShader; typedef 3157 ID3D10VertexShader : public ID3D10DeviceChild 3169 ID3D10VertexShader * This, 3175 ID3D10VertexShader * This); 3178 ID3D10VertexShader * This); 3181 ID3D10VertexShader * This, 3186 ID3D10VertexShader * This, 3195 ID3D10VertexShader * This, 3204 ID3D10VertexShader * This, 3213 interface ID3D10VertexShader [all …]
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H A D | d3d10_1.h | 539 _In_opt_ ID3D10VertexShader *pVertexShader); 847 _Out_ ID3D10VertexShader **ppVertexShader); 1124 _Out_opt_ ID3D10VertexShader **ppVertexShader);
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H A D | d3d10effect.h | 944 STDMETHOD(GetVertexShader)(THIS_ UINT ShaderIndex, _Out_ ID3D10VertexShader **ppVS) PURE; in DECLARE_INTERFACE_()
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/dports/math/curv/curv-0.5/extern/imgui/examples/ |
H A D | imgui_impl_dx10.cpp | 36 static ID3D10VertexShader* g_pVertexShader = NULL; 142 ID3D10VertexShader* VS; in ImGui_ImplDX10_RenderDrawData()
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/dports/graphics/milton/milton-1.9.1/third_party/imgui/examples/ |
H A D | imgui_impl_dx10.cpp | 41 static ID3D10VertexShader* g_pVertexShader = NULL; 147 ID3D10VertexShader* VS; in ImGui_ImplDX10_RenderDrawData()
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/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/imgui/examples/ |
H A D | imgui_impl_dx10.cpp | 36 static ID3D10VertexShader* g_pVertexShader = NULL; 142 ID3D10VertexShader* VS; in ImGui_ImplDX10_RenderDrawData()
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/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/win-capture/graphics-hook/ |
H A D | d3d10-capture.cpp | 18 ID3D10VertexShader *vertex_shader;
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/dports/graphics/openvkl/openvkl-1.1.0/examples/interactive/imgui-1.83/backends/ |
H A D | imgui_impl_dx10.cpp | 52 ID3D10VertexShader* pVertexShader; 211 ID3D10VertexShader* VS; in ImGui_ImplDX10_RenderDrawData()
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/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Graphics/Direct3D10/ |
H A D | mod.rs | 12130 pub struct ID3D10VertexShader(::windows::runtime::IUnknown); struct 12131 impl ID3D10VertexShader { impl 12145 unsafe impl ::windows::runtime::Interface for ID3D10VertexShader { implementation 12149 impl ::std::convert::From<ID3D10VertexShader> for ::windows::runtime::IUnknown { 12150 fn from(value: ID3D10VertexShader) -> Self { in from() 12154 impl ::std::convert::From<&ID3D10VertexShader> for ::windows::runtime::IUnknown { 12155 fn from(value: &ID3D10VertexShader) -> Self { in from() 12169 impl ::std::convert::From<ID3D10VertexShader> for ID3D10DeviceChild { 12170 fn from(value: ID3D10VertexShader) -> Self { in from() 12174 impl ::std::convert::From<&ID3D10VertexShader> for ID3D10DeviceChild { [all …]
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/dports/games/retroarch/RetroArch-1.9.7/gfx/common/ |
H A D | d3d10_common.h | 35 typedef ID3D10VertexShader* D3D10VertexShader;
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/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Graphics/Direct3D10/ |
H A D | mod.rs | 2568 pub type ID3D10VertexShader = *mut ::core::ffi::c_void; typedef
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