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Searched refs:ID3D10VertexShader (Results 1 – 19 of 19) sorted by relevance

/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d10.h159 typedef interface ID3D10VertexShader ID3D10VertexShader; typedef
161 interface ID3D10VertexShader; variable
3569 ID3D10VertexShader *This,
3574 ID3D10VertexShader *This);
3577 ID3D10VertexShader *This);
3581 ID3D10VertexShader *This,
3585 ID3D10VertexShader *This,
3591 ID3D10VertexShader *This,
3597 ID3D10VertexShader *This,
3604 interface ID3D10VertexShader {
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H A Dd3d10_1.h479 ID3D10VertexShader *pVertexShader);
687 ID3D10VertexShader **ppVertexShader);
880 ID3D10VertexShader **ppVertexShader);
1136 static FORCEINLINE void ID3D10Device1_VSSetShader(ID3D10Device1* This,ID3D10VertexShader *pVertexSh…
1244 static FORCEINLINE void ID3D10Device1_VSGetShader(ID3D10Device1* This,ID3D10VertexShader **ppVertex…
1352 …D10Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10VertexShader **ppVertexSh…
H A Dd3d10effect.h577 STDMETHOD(GetVertexShader)(THIS_ UINT index, ID3D10VertexShader **shader) PURE; in DECLARE_INTERFACE_()
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d10.h159 typedef interface ID3D10VertexShader ID3D10VertexShader; typedef
161 interface ID3D10VertexShader; variable
3569 ID3D10VertexShader *This,
3574 ID3D10VertexShader *This);
3577 ID3D10VertexShader *This);
3581 ID3D10VertexShader *This,
3585 ID3D10VertexShader *This,
3591 ID3D10VertexShader *This,
3597 ID3D10VertexShader *This,
3604 interface ID3D10VertexShader {
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H A Dd3d10_1.h479 ID3D10VertexShader *pVertexShader);
687 ID3D10VertexShader **ppVertexShader);
880 ID3D10VertexShader **ppVertexShader);
1136 static FORCEINLINE void ID3D10Device1_VSSetShader(ID3D10Device1* This,ID3D10VertexShader *pVertexSh…
1244 static FORCEINLINE void ID3D10Device1_VSGetShader(ID3D10Device1* This,ID3D10VertexShader **ppVertex…
1352 …D10Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10VertexShader **ppVertexSh…
H A Dd3d10effect.h577 STDMETHOD(GetVertexShader)(THIS_ UINT index, ID3D10VertexShader **shader) PURE; in DECLARE_INTERFACE_()
/dports/devel/apitrace/apitrace-9.0/specs/
H A Dd3d10.py764 ID3D10VertexShader = Interface("ID3D10VertexShader", ID3D10DeviceChild) variable
861 StdMethod(Void, "VSSetShader", [(ObjPointer(ID3D10VertexShader), "pVertexShader")]),
897 … StdMethod(Void, "VSGetShader", [Out(Pointer(ObjPointer(ID3D10VertexShader)), "ppVertexShader")]),
933 …aderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10VertexShader)), "ppVertex…
/dports/devel/apitrace/apitrace-9.0/retrace/
H A Dd3d10state.cpp158 com_ptr<ID3D10VertexShader> pVertexShader; in dumpShaders()
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dd3d10.h123 typedef interface ID3D10VertexShader ID3D10VertexShader; typedef
3157 ID3D10VertexShader : public ID3D10DeviceChild
3169 ID3D10VertexShader * This,
3175 ID3D10VertexShader * This);
3178 ID3D10VertexShader * This);
3181 ID3D10VertexShader * This,
3186 ID3D10VertexShader * This,
3195 ID3D10VertexShader * This,
3204 ID3D10VertexShader * This,
3213 interface ID3D10VertexShader
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H A Dd3d10_1.h539 _In_opt_ ID3D10VertexShader *pVertexShader);
847 _Out_ ID3D10VertexShader **ppVertexShader);
1124 _Out_opt_ ID3D10VertexShader **ppVertexShader);
H A Dd3d10effect.h944 STDMETHOD(GetVertexShader)(THIS_ UINT ShaderIndex, _Out_ ID3D10VertexShader **ppVS) PURE; in DECLARE_INTERFACE_()
/dports/math/curv/curv-0.5/extern/imgui/examples/
H A Dimgui_impl_dx10.cpp36 static ID3D10VertexShader* g_pVertexShader = NULL;
142 ID3D10VertexShader* VS; in ImGui_ImplDX10_RenderDrawData()
/dports/graphics/milton/milton-1.9.1/third_party/imgui/examples/
H A Dimgui_impl_dx10.cpp41 static ID3D10VertexShader* g_pVertexShader = NULL;
147 ID3D10VertexShader* VS; in ImGui_ImplDX10_RenderDrawData()
/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/imgui/examples/
H A Dimgui_impl_dx10.cpp36 static ID3D10VertexShader* g_pVertexShader = NULL;
142 ID3D10VertexShader* VS; in ImGui_ImplDX10_RenderDrawData()
/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/win-capture/graphics-hook/
H A Dd3d10-capture.cpp18 ID3D10VertexShader *vertex_shader;
/dports/graphics/openvkl/openvkl-1.1.0/examples/interactive/imgui-1.83/backends/
H A Dimgui_impl_dx10.cpp52 ID3D10VertexShader* pVertexShader;
211 ID3D10VertexShader* VS; in ImGui_ImplDX10_RenderDrawData()
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Graphics/Direct3D10/
H A Dmod.rs12130 pub struct ID3D10VertexShader(::windows::runtime::IUnknown); struct
12131 impl ID3D10VertexShader { impl
12145 unsafe impl ::windows::runtime::Interface for ID3D10VertexShader { implementation
12149 impl ::std::convert::From<ID3D10VertexShader> for ::windows::runtime::IUnknown {
12150 fn from(value: ID3D10VertexShader) -> Self { in from()
12154 impl ::std::convert::From<&ID3D10VertexShader> for ::windows::runtime::IUnknown {
12155 fn from(value: &ID3D10VertexShader) -> Self { in from()
12169 impl ::std::convert::From<ID3D10VertexShader> for ID3D10DeviceChild {
12170 fn from(value: ID3D10VertexShader) -> Self { in from()
12174 impl ::std::convert::From<&ID3D10VertexShader> for ID3D10DeviceChild {
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/dports/games/retroarch/RetroArch-1.9.7/gfx/common/
H A Dd3d10_common.h35 typedef ID3D10VertexShader* D3D10VertexShader;
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Graphics/Direct3D10/
H A Dmod.rs2568 pub type ID3D10VertexShader = *mut ::core::ffi::c_void; typedef