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Searched refs:ID3D11ShaderTraceFactory (Results 1 – 5 of 5) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dd3d11shadertracing.h46 typedef interface ID3D11ShaderTraceFactory ID3D11ShaderTraceFactory; typedef
445 ID3D11ShaderTraceFactory : public IUnknown
465 ID3D11ShaderTraceFactory * This,
471 ID3D11ShaderTraceFactory * This);
474 ID3D11ShaderTraceFactory * This);
477 ID3D11ShaderTraceFactory * This,
488 interface ID3D11ShaderTraceFactory
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d11shadertracing.h51 typedef interface ID3D11ShaderTraceFactory ID3D11ShaderTraceFactory; typedef
466 ID3D11ShaderTraceFactory : public IUnknown
487 ID3D11ShaderTraceFactory * This,
493 ID3D11ShaderTraceFactory * This);
496 ID3D11ShaderTraceFactory * This);
499 ID3D11ShaderTraceFactory * This,
510 interface ID3D11ShaderTraceFactory
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d11shadertracing.h51 typedef interface ID3D11ShaderTraceFactory ID3D11ShaderTraceFactory; typedef
466 ID3D11ShaderTraceFactory : public IUnknown
487 ID3D11ShaderTraceFactory * This,
493 ID3D11ShaderTraceFactory * This);
496 ID3D11ShaderTraceFactory * This);
499 ID3D11ShaderTraceFactory * This,
510 interface ID3D11ShaderTraceFactory
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Graphics/Direct3D11/
H A Dmod.rs5872 pub type ID3D11ShaderTraceFactory = *mut ::core::ffi::c_void; typedef
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Graphics/Direct3D11/
H A Dmod.rs22574 pub struct ID3D11ShaderTraceFactory(::windows::runtime::IUnknown); struct
22575 impl ID3D11ShaderTraceFactory { implementation
22581 unsafe impl ::windows::runtime::Interface for ID3D11ShaderTraceFactory { implementation
22585 impl ::std::convert::From<ID3D11ShaderTraceFactory> for ::windows::runtime::IUnknown {
22586 fn from(value: ID3D11ShaderTraceFactory) -> Self { in from()
22590 impl ::std::convert::From<&ID3D11ShaderTraceFactory> for ::windows::runtime::IUnknown {
22591 fn from(value: &ID3D11ShaderTraceFactory) -> Self { in from()
22595 …<'a> ::windows::runtime::IntoParam<'a, ::windows::runtime::IUnknown> for ID3D11ShaderTraceFactory { implementation
22600 …'a> ::windows::runtime::IntoParam<'a, ::windows::runtime::IUnknown> for &ID3D11ShaderTraceFactory { implementation