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Searched refs:IDC_BM_CROP_IMAGE (Results 1 – 5 of 5) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dmtl_vizR.rc63 PUSHBUTTON "View Image",IDC_BM_CROP_IMAGE,21,49,49,12,WS_GROUP
H A Dmtlres.h563 #define IDC_BM_CROP_IMAGE 1168 macro
H A Dbmtex.cpp1053 EnableWindow(GetDlgItem(hPanel,IDC_BM_CROP_IMAGE),(_tcslen(theBMTex->m_bi.Name())>0)?1:0); in EnableViewImage()
1132 case IDC_BM_CROP_IMAGE: in DlgProc()
H A Dmtl.rc315 PUSHBUTTON "View Image",IDC_BM_CROP_IMAGE,156,36,49,12,WS_GROUP
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshadersrc.h525 #define IDC_BM_CROP_IMAGE 1168 macro