Searched refs:IDC_GRAD_PHASE (Results 1 – 4 of 4) sorted by relevance
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/ |
H A D | shadersrc.h | 602 #define IDC_GRAD_PHASE 1500 macro
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | mtlres.h | 646 #define IDC_GRAD_PHASE 1500 macro
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H A D | gradient.cpp | 336 p_ui, TYPE_SPINNER, EDITTYPE_FLOAT, IDC_GRAD_PHASE, IDC_GRAD_PHASESPIN, 0.1,
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H A D | mtl.rc | 763 CONTROL "",IDC_GRAD_PHASE,"CustEdit",WS_TABSTOP,103,124,29,10
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