Searched refs:IDC_H_EDIT (Results 1 – 8 of 8) sorted by relevance
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/swirl/ |
H A D | resource.h | 37 #define IDC_H_EDIT 1111 macro
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H A D | swirl.rc | 86 CONTROL "",IDC_H_EDIT,"CustEdit",WS_TABSTOP,165,110,27,10
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H A D | swirl.cpp | 393 HSpin = SetupIntSpinner(hwndDlg, IDC_H_SPIN, IDC_H_EDIT,0,10,1); in PanelProc()
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/ |
H A D | shadersrc.h | 244 #define IDC_H_EDIT 1051 macro
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H A D | shaders.rc | 127 CONTROL "",IDC_H_EDIT,"CustEdit",WS_TABSTOP,181,29,20,10
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | mtlres.h | 269 #define IDC_H_EDIT 1051 macro
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H A D | stdmtl.cpp | 958 hSpin = SetupIntSpinner(hwndDlg, IDC_H_SPIN, IDC_H_EDIT, 0,255, 0); in BasicPanelProc()
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H A D | mtl.rc | 126 CONTROL "",IDC_H_EDIT,"CustEdit",WS_TABSTOP,181,29,20,10
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