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Searched refs:IDC_LM_SCANLINES (Results 1 – 4 of 4) sorted by relevance

/dports/emulators/uae/uae-0.8.29/src/od-win32/
H A Dresource.h164 #define IDC_LM_SCANLINES 1191 macro
H A Dwin32gui.c1553 EnableWindow (GetDlgItem (hDlg, IDC_LM_SCANLINES), FALSE); in enable_for_displaydlg()
1694 CheckRadioButton( hDlg, IDC_LM_NORMAL, IDC_LM_SCANLINES, IDC_LM_NORMAL+workprefs.gfx_linedbl ); in values_to_displaydlg()
1724 workprefs.gfx_linedbl = ( IsDlgButtonChecked( hDlg, IDC_LM_SCANLINES ) ? 2 : in values_from_displaydlg()
H A Dwinuae.rc82 CONTROL "Scanline",IDC_LM_SCANLINES,"Button",BS_AUTORADIOBUTTON |
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-qt/
H A Dpuae_mainwindow.cpp1534 ui->IDC_LM_SCANLINES->setEnabled(true); in enable_for_displaydlg()
1540 ui->IDC_LM_SCANLINES->setEnabled(!workprefs.gfx_autoresolution); in enable_for_displaydlg()
1845 …workprefs.gfx_vresolution = ui->IDC_LM_DOUBLED->isChecked() || ui->IDC_LM_SCANLINES->isChecked() ?… in values_from_displaydlg()
1846 workprefs.gfx_scanlines = ui->IDC_LM_SCANLINES->isChecked(); in values_from_displaydlg()