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Searched refs:IDC_R_SPIN (Results 1 – 5 of 5) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshadersrc.h178 #define IDC_R_SPIN 1027 macro
H A Dshaders.rc116 CONTROL "0,255,0",IDC_R_SPIN,"SpinnerControl",WS_TABSTOP,153,29,
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dmtlres.h202 #define IDC_R_SPIN 1027 macro
H A Dstdmtl.cpp962 rSpin = SetupIntSpinner(hwndDlg, IDC_R_SPIN, IDC_R_EDIT, 0,255, 0); in BasicPanelProc()
1109 case IDC_R_SPIN: UpdateColFromSpin(hwndDlg, Rc, rSpin); break; in BasicPanelProc()
H A Dmtl.rc118 CONTROL "0,255,0",IDC_R_SPIN,"SpinnerControl",0x0,153,29,11,10