Searched refs:IDC_R_SPIN (Results 1 – 5 of 5) sorted by relevance
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/ |
H A D | shadersrc.h | 178 #define IDC_R_SPIN 1027 macro
|
H A D | shaders.rc | 116 CONTROL "0,255,0",IDC_R_SPIN,"SpinnerControl",WS_TABSTOP,153,29,
|
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | mtlres.h | 202 #define IDC_R_SPIN 1027 macro
|
H A D | stdmtl.cpp | 962 rSpin = SetupIntSpinner(hwndDlg, IDC_R_SPIN, IDC_R_EDIT, 0,255, 0); in BasicPanelProc() 1109 case IDC_R_SPIN: UpdateColFromSpin(hwndDlg, Rc, rSpin); break; in BasicPanelProc()
|
H A D | mtl.rc | 118 CONTROL "0,255,0",IDC_R_SPIN,"SpinnerControl",0x0,153,29,11,10
|