Searched refs:IDC_STATFRIC_SPIN (Results 1 – 9 of 9) sorted by relevance
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/kernel/ |
H A D | resources.h | 63 #define IDC_STATFRIC_SPIN 1196 macro
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H A D | max_object.rc | 78 CONTROL "0,255,0",IDC_STATFRIC_SPIN,"SpinnerControl",0x0,144,20,
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/ |
H A D | shadersrc.h | 538 #define IDC_STATFRIC_SPIN 1196 macro
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H A D | shaders.rc | 202 CONTROL "0,255,0",IDC_STATFRIC_SPIN,"SpinnerControl",0x0,144,20,
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | mtlres.h | 576 #define IDC_STATFRIC_SPIN 1196 macro
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H A D | stdmtl.cpp | 1337 …iStatFrict = SetupFloatSpinner(hwndDlg, IDC_STATFRIC_SPIN, IDC_STATFRIC_EDIT, 0.0f,1.0f,0.0f,.01f); in DynamPanelProc() 1350 case IDC_STATFRIC_SPIN: in DynamPanelProc()
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H A D | stdmtl2.cpp | 1164 p_ui, TYPE_SPINNER, EDITTYPE_FLOAT, IDC_STATFRIC_EDIT, IDC_STATFRIC_SPIN, 0.01,
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H A D | mtl.rc | 823 CONTROL "0,255,0",IDC_STATFRIC_SPIN,"SpinnerControl",0x0,144,20,11,10
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/ |
H A D | GameMaterial.cpp | 966 p_ui, TYPE_SPINNER, EDITTYPE_FLOAT, IDC_STATFRIC_EDIT, IDC_STATFRIC_SPIN, 0.01,
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