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Searched refs:IDC_STATFRIC_SPIN (Results 1 – 9 of 9) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/kernel/
H A Dresources.h63 #define IDC_STATFRIC_SPIN 1196 macro
H A Dmax_object.rc78 CONTROL "0,255,0",IDC_STATFRIC_SPIN,"SpinnerControl",0x0,144,20,
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshadersrc.h538 #define IDC_STATFRIC_SPIN 1196 macro
H A Dshaders.rc202 CONTROL "0,255,0",IDC_STATFRIC_SPIN,"SpinnerControl",0x0,144,20,
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dmtlres.h576 #define IDC_STATFRIC_SPIN 1196 macro
H A Dstdmtl.cpp1337 …iStatFrict = SetupFloatSpinner(hwndDlg, IDC_STATFRIC_SPIN, IDC_STATFRIC_EDIT, 0.0f,1.0f,0.0f,.01f); in DynamPanelProc()
1350 case IDC_STATFRIC_SPIN: in DynamPanelProc()
H A Dstdmtl2.cpp1164 p_ui, TYPE_SPINNER, EDITTYPE_FLOAT, IDC_STATFRIC_EDIT, IDC_STATFRIC_SPIN, 0.01,
H A Dmtl.rc823 CONTROL "0,255,0",IDC_STATFRIC_SPIN,"SpinnerControl",0x0,144,20,11,10
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/
H A DGameMaterial.cpp966 p_ui, TYPE_SPINNER, EDITTYPE_FLOAT, IDC_STATFRIC_EDIT, IDC_STATFRIC_SPIN, 0.01,