/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/kernel/ |
H A D | resources.h | 39 #define IDC_WIRE_SPIN 332 macro
|
H A D | max_object.rc | 290 CONTROL "0,255,0",IDC_WIRE_SPIN,"SpinnerControl",0x0,196,20,11,
|
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | mtl_plasma.rc | 88 CONTROL "0,255,0",IDC_WIRE_SPIN,"SpinnerControl",0x0,78,38,11,10
|
H A D | mtlres.h | 124 #define IDC_WIRE_SPIN 332 macro
|
H A D | mtl.rc | 163 CONTROL "0,255,0",IDC_WIRE_SPIN,"SpinnerControl",0x0,193,20,11,10 1078 CONTROL "0,255,0",IDC_WIRE_SPIN,"SpinnerControl",0x0,113,128,11,10 1177 CONTROL "0,255,0",IDC_WIRE_SPIN,"SpinnerControl",0x0,113,104,11,10 1266 CONTROL "0,255,0",IDC_WIRE_SPIN,"SpinnerControl",0x0,118,101,11,10 1324 CONTROL "0,255,0",IDC_WIRE_SPIN,"SpinnerControl",0x0,196,20,11,10 2656 CONTROL "0,255,0",IDC_WIRE_SPIN,"SpinnerControl",0x0,192,60,11,10 2697 CONTROL "0,255,0",IDC_WIRE_SPIN,"SpinnerControl",0x0,192,60,11,10
|
H A D | stdmtl.cpp | 1161 … wireSizeSpin = SetupFloatSpinner(hwndDlg, IDC_WIRE_SPIN, IDC_WIRE_EDIT, 0.0f, 10000.0f, 1.0f); in ExtraPanelProc() 1214 case IDC_WIRE_SPIN: in ExtraPanelProc()
|
H A D | stdmtl2.cpp | 661 p_ui, TYPE_SPINNER, EDITTYPE_FLOAT, IDC_WIRE_EDIT, IDC_WIRE_SPIN, 1.0, 2387 ShowWindow( GetDlgItem(hRollup, IDC_WIRE_SPIN), FALSE ); in UpdateExtraParams()
|
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/ |
H A D | shadersrc.h | 102 #define IDC_WIRE_SPIN 332 macro
|
H A D | shaders.rc | 175 CONTROL "0,255,0",IDC_WIRE_SPIN,"SpinnerControl",0x0,193,20,11, 240 CONTROL "0,255,0",IDC_WIRE_SPIN,"SpinnerControl",0x0,196,20,11,
|
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/ |
H A D | GameMaterial.cpp | 369 p_ui, TYPE_SPINNER, EDITTYPE_FLOAT, IDC_WIRE_EDIT, IDC_WIRE_SPIN, 1.0,
|