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Searched refs:IDC_WIRE_SPIN (Results 1 – 10 of 10) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/kernel/
H A Dresources.h39 #define IDC_WIRE_SPIN 332 macro
H A Dmax_object.rc290 CONTROL "0,255,0",IDC_WIRE_SPIN,"SpinnerControl",0x0,196,20,11,
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dmtl_plasma.rc88 CONTROL "0,255,0",IDC_WIRE_SPIN,"SpinnerControl",0x0,78,38,11,10
H A Dmtlres.h124 #define IDC_WIRE_SPIN 332 macro
H A Dmtl.rc163 CONTROL "0,255,0",IDC_WIRE_SPIN,"SpinnerControl",0x0,193,20,11,10
1078 CONTROL "0,255,0",IDC_WIRE_SPIN,"SpinnerControl",0x0,113,128,11,10
1177 CONTROL "0,255,0",IDC_WIRE_SPIN,"SpinnerControl",0x0,113,104,11,10
1266 CONTROL "0,255,0",IDC_WIRE_SPIN,"SpinnerControl",0x0,118,101,11,10
1324 CONTROL "0,255,0",IDC_WIRE_SPIN,"SpinnerControl",0x0,196,20,11,10
2656 CONTROL "0,255,0",IDC_WIRE_SPIN,"SpinnerControl",0x0,192,60,11,10
2697 CONTROL "0,255,0",IDC_WIRE_SPIN,"SpinnerControl",0x0,192,60,11,10
H A Dstdmtl.cpp1161 … wireSizeSpin = SetupFloatSpinner(hwndDlg, IDC_WIRE_SPIN, IDC_WIRE_EDIT, 0.0f, 10000.0f, 1.0f); in ExtraPanelProc()
1214 case IDC_WIRE_SPIN: in ExtraPanelProc()
H A Dstdmtl2.cpp661 p_ui, TYPE_SPINNER, EDITTYPE_FLOAT, IDC_WIRE_EDIT, IDC_WIRE_SPIN, 1.0,
2387 ShowWindow( GetDlgItem(hRollup, IDC_WIRE_SPIN), FALSE ); in UpdateExtraParams()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshadersrc.h102 #define IDC_WIRE_SPIN 332 macro
H A Dshaders.rc175 CONTROL "0,255,0",IDC_WIRE_SPIN,"SpinnerControl",0x0,193,20,11,
240 CONTROL "0,255,0",IDC_WIRE_SPIN,"SpinnerControl",0x0,196,20,11,
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/
H A DGameMaterial.cpp369 p_ui, TYPE_SPINNER, EDITTYPE_FLOAT, IDC_WIRE_EDIT, IDC_WIRE_SPIN, 1.0,