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Searched refs:IDIT_BUTTON (Results 1 – 25 of 42) sorted by relevance

12

/dports/games/libretro-beetle_pcfx/beetle-pcfx-libretro-7bba669/mednafen/pcfx/input/
H A Dgamepad.cpp136 { "i", "I", 11, IDIT_BUTTON, NULL },
137 { "ii", "II", 10, IDIT_BUTTON, NULL },
139 { "iv", "IV", 6, IDIT_BUTTON, NULL },
140 { "v", "V", 7, IDIT_BUTTON, NULL },
141 { "vi", "VI", 8, IDIT_BUTTON, NULL },
150 { NULL, "empty", 0, IDIT_BUTTON },
156 { "i", "I", 11, IDIT_BUTTON, NULL },
159 { "iv", "IV", 6, IDIT_BUTTON, NULL },
160 { "v", "V", 7, IDIT_BUTTON, NULL },
161 { "vi", "VI", 8, IDIT_BUTTON, NULL },
[all …]
H A Dmouse.cpp120 { "left", "Left Button", 0, IDIT_BUTTON, NULL },
121 { "right", "Right Button", 1, IDIT_BUTTON, NULL },
/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/mednafen/psx/input/
H A Dgamepad.cpp230 { NULL, "empty", 0, IDIT_BUTTON },
231 { NULL, "empty", 0, IDIT_BUTTON },
232 { "start", "START", 5, IDIT_BUTTON, NULL },
233 { "up", "UP ↑", 0, IDIT_BUTTON, "down" },
252 { NULL, "empty", 0, IDIT_BUTTON },
253 { NULL, "empty", 0, IDIT_BUTTON },
256 { "up", "UP ↑", 3, IDIT_BUTTON, NULL },
261 { NULL, "empty", 0, IDIT_BUTTON, NULL },
262 { NULL, "empty", 0, IDIT_BUTTON, NULL },
263 { NULL, "empty", 0, IDIT_BUTTON, NULL },
[all …]
H A Ddualanalog.cpp258 { "select", "SELECT", 4, IDIT_BUTTON, NULL },
261 { "start", "START", 5, IDIT_BUTTON, NULL },
262 { "up", "D-Pad UP ↑", 0, IDIT_BUTTON, "down" },
263 { "right", "D-Pad RIGHT →", 3, IDIT_BUTTON, "left" },
264 { "down", "D-Pad DOWN ↓", 1, IDIT_BUTTON, "up" },
265 { "left", "D-Pad LEFT ←", 2, IDIT_BUTTON, "right" },
292 { "select", "SELECT", 8, IDIT_BUTTON, NULL },
293 { NULL, "empty", 0, IDIT_BUTTON },
294 { NULL, "empty", 0, IDIT_BUTTON },
295 { "start", "START", 9, IDIT_BUTTON, NULL },
[all …]
H A Dnegcon.cpp231 { NULL, "empty", -1, IDIT_BUTTON, NULL },
232 { NULL, "empty", -1, IDIT_BUTTON, NULL },
233 { NULL, "empty", -1, IDIT_BUTTON, NULL },
234 { "start", "START", 4, IDIT_BUTTON, NULL },
240 { NULL, "empty", -1, IDIT_BUTTON, NULL },
241 { NULL, "empty", -1, IDIT_BUTTON, NULL },
242 { NULL, "empty", -1, IDIT_BUTTON, NULL },
245 { "b", "B", 9, IDIT_BUTTON, NULL },
246 { "a", "A", 10, IDIT_BUTTON, NULL },
247 { NULL, "empty", -1, IDIT_BUTTON, NULL },
[all …]
H A Ddualshock.cpp1090 { "select", "SELECT", 4, IDIT_BUTTON, NULL },
1091 { "l3", "Left Stick, Button(L3)", 18, IDIT_BUTTON, NULL },
1092 { "r3", "Right stick, Button(R3)", 23, IDIT_BUTTON, NULL },
1093 { "start", "START", 5, IDIT_BUTTON, NULL },
1094 { "up", "D-Pad UP ↑", 0, IDIT_BUTTON, "down" },
1095 { "right", "D-Pad RIGHT →", 3, IDIT_BUTTON, "left" },
1096 { "down", "D-Pad DOWN ↓", 1, IDIT_BUTTON, "up" },
1097 { "left", "D-Pad LEFT ←", 2, IDIT_BUTTON, "right" },
1099 { "l2", "L2 (rear left shoulder)", 11, IDIT_BUTTON, NULL },
1100 { "r2", "R2 (rear right shoulder)", 13, IDIT_BUTTON, NULL },
[all …]
H A Dguncon.cpp370 { "trigger", "Trigger", 0, IDIT_BUTTON, NULL },
372 { "a", "A", 1, IDIT_BUTTON, NULL },
373 { "b", "B", 2, IDIT_BUTTON, NULL },
375 …{ "offscreen_shot", "Offscreen Shot(Simulated)", 3, IDIT_BUTTON, NULL }, // Useful for "Judge Dred…
H A Djustifier.cpp370 { "trigger", "Trigger", 0, IDIT_BUTTON, NULL },
372 { "o", "O", 1, IDIT_BUTTON, NULL },
373 { "start", "Start", 2, IDIT_BUTTON, NULL },
375 { "offscreen_shot", "Offscreen Shot(Simulated)", 3, IDIT_BUTTON, NULL },
H A Dmouse.cpp283 { "right", "Right Button", 1, IDIT_BUTTON, NULL },
284 { "left", "Left Button", 0, IDIT_BUTTON, NULL },
/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/mednafen/psx/input/
H A Dgamepad.cpp230 { NULL, "empty", 0, IDIT_BUTTON },
231 { NULL, "empty", 0, IDIT_BUTTON },
232 { "start", "START", 5, IDIT_BUTTON, NULL },
233 { "up", "UP ↑", 0, IDIT_BUTTON, "down" },
252 { NULL, "empty", 0, IDIT_BUTTON },
253 { NULL, "empty", 0, IDIT_BUTTON },
256 { "up", "UP ↑", 3, IDIT_BUTTON, NULL },
261 { NULL, "empty", 0, IDIT_BUTTON, NULL },
262 { NULL, "empty", 0, IDIT_BUTTON, NULL },
263 { NULL, "empty", 0, IDIT_BUTTON, NULL },
[all …]
H A Ddualanalog.cpp258 { "select", "SELECT", 4, IDIT_BUTTON, NULL },
261 { "start", "START", 5, IDIT_BUTTON, NULL },
262 { "up", "D-Pad UP ↑", 0, IDIT_BUTTON, "down" },
263 { "right", "D-Pad RIGHT →", 3, IDIT_BUTTON, "left" },
264 { "down", "D-Pad DOWN ↓", 1, IDIT_BUTTON, "up" },
265 { "left", "D-Pad LEFT ←", 2, IDIT_BUTTON, "right" },
292 { "select", "SELECT", 8, IDIT_BUTTON, NULL },
293 { NULL, "empty", 0, IDIT_BUTTON },
294 { NULL, "empty", 0, IDIT_BUTTON },
295 { "start", "START", 9, IDIT_BUTTON, NULL },
[all …]
H A Dnegcon.cpp231 { NULL, "empty", -1, IDIT_BUTTON, NULL },
232 { NULL, "empty", -1, IDIT_BUTTON, NULL },
233 { NULL, "empty", -1, IDIT_BUTTON, NULL },
234 { "start", "START", 4, IDIT_BUTTON, NULL },
240 { NULL, "empty", -1, IDIT_BUTTON, NULL },
241 { NULL, "empty", -1, IDIT_BUTTON, NULL },
242 { NULL, "empty", -1, IDIT_BUTTON, NULL },
245 { "b", "B", 9, IDIT_BUTTON, NULL },
246 { "a", "A", 10, IDIT_BUTTON, NULL },
247 { NULL, "empty", -1, IDIT_BUTTON, NULL },
[all …]
H A Ddualshock.cpp1090 { "select", "SELECT", 4, IDIT_BUTTON, NULL },
1091 { "l3", "Left Stick, Button(L3)", 18, IDIT_BUTTON, NULL },
1092 { "r3", "Right stick, Button(R3)", 23, IDIT_BUTTON, NULL },
1093 { "start", "START", 5, IDIT_BUTTON, NULL },
1094 { "up", "D-Pad UP ↑", 0, IDIT_BUTTON, "down" },
1095 { "right", "D-Pad RIGHT →", 3, IDIT_BUTTON, "left" },
1096 { "down", "D-Pad DOWN ↓", 1, IDIT_BUTTON, "up" },
1097 { "left", "D-Pad LEFT ←", 2, IDIT_BUTTON, "right" },
1099 { "l2", "L2 (rear left shoulder)", 11, IDIT_BUTTON, NULL },
1100 { "r2", "R2 (rear right shoulder)", 13, IDIT_BUTTON, NULL },
[all …]
H A Dguncon.cpp370 { "trigger", "Trigger", 0, IDIT_BUTTON, NULL },
372 { "a", "A", 1, IDIT_BUTTON, NULL },
373 { "b", "B", 2, IDIT_BUTTON, NULL },
375 …{ "offscreen_shot", "Offscreen Shot(Simulated)", 3, IDIT_BUTTON, NULL }, // Useful for "Judge Dred…
H A Djustifier.cpp370 { "trigger", "Trigger", 0, IDIT_BUTTON, NULL },
372 { "o", "O", 1, IDIT_BUTTON, NULL },
373 { "start", "Start", 2, IDIT_BUTTON, NULL },
375 { "offscreen_shot", "Offscreen Shot(Simulated)", 3, IDIT_BUTTON, NULL },
H A Dmouse.cpp283 { "right", "Right Button", 1, IDIT_BUTTON, NULL },
284 { "left", "Left Button", 0, IDIT_BUTTON, NULL },
/dports/games/libretro-beetle_pce_fast/beetle-pce-fast-libretro-67426f4/mednafen/pce_fast/
H A Dinput.c248 { "run", "RUN", 5, IDIT_BUTTON, NULL },
249 { "up", "UP", 0, IDIT_BUTTON, "down" },
253 { "iii", "III", 10, IDIT_BUTTON, NULL },
254 { "iv", "IV", 7, IDIT_BUTTON, NULL },
255 { "v", "V", 8, IDIT_BUTTON, NULL },
256 { "vi", "VI", 9, IDIT_BUTTON, NULL },
265 { "up", "UP", 0, IDIT_BUTTON, "down" },
269 { "iii", "III", 10, IDIT_BUTTON, NULL },
270 { "iv", "IV", 7, IDIT_BUTTON, NULL },
271 { "v", "V", 8, IDIT_BUTTON, NULL },
[all …]
/dports/games/libretro-beetle_supergrafx/beetle-supergrafx-libretro-c4dd156/mednafen/pce_fast/
H A Dinput.cpp308 {"run", "RUN", 5, IDIT_BUTTON, NULL},
309 {"up", "UP ↑", 0, IDIT_BUTTON, "down"},
313 {"iii", "III", 10, IDIT_BUTTON, NULL},
314 {"iv", "IV", 7, IDIT_BUTTON, NULL},
315 {"v", "V", 8, IDIT_BUTTON, NULL},
316 {"vi", "VI", 9, IDIT_BUTTON, NULL},
325 {"up", "UP ↑", 0, IDIT_BUTTON, "down"},
329 {"iii", "III", 10, IDIT_BUTTON, NULL},
330 {"iv", "IV", 7, IDIT_BUTTON, NULL},
331 {"v", "V", 8, IDIT_BUTTON, NULL},
[all …]
/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/
H A Dinterface.cpp764 { "select", "SELECT", 4, IDIT_BUTTON, NULL },
765 { "start", "START", 5, IDIT_BUTTON, NULL },
766 { "up", "UP ↑", 0, IDIT_BUTTON, "down" },
767 { "down", "DOWN ↓", 1, IDIT_BUTTON, "up" },
768 { "left", "LEFT ←", 2, IDIT_BUTTON, "right" },
769 { "right", "RIGHT →", 3, IDIT_BUTTON, "left" },
772 { "l", "Left Shoulder", 10, IDIT_BUTTON, NULL },
773 { "r", "Right Shoulder", 11, IDIT_BUTTON, NULL },
780 { "left", "Left Button", 0, IDIT_BUTTON, NULL },
781 { "right", "Right Button", 1, IDIT_BUTTON, NULL },
/dports/games/libretro-beetle_wswan/beetle-wswan-libretro-5b03d1b/
H A Dlibretro.cpp393 { "up-x", "UP ↑, X Cursors", 0, IDIT_BUTTON, "down-x", { "right-x", "down-x", "left-x" } },
394 { "right-x", "RIGHT →, X Cursors", 3, IDIT_BUTTON, "left-x", { "down-x", "left-x", "up-x" } },
395 { "down-x", "DOWN ↓, X Cursors", 1, IDIT_BUTTON, "up-x", { "left-x", "up-x", "right-x" } },
396 { "left-x", "LEFT ←, X Cursors", 2, IDIT_BUTTON, "right-x", { "up-x", "right-x", "down-x" } },
398 …{ "up-y", "UP ↑, Y Cur: MUST NOT = X CURSORS", 4, IDIT_BUTTON, "down-y", { "right-y", "down-y", "l…
399 …{ "right-y", "RIGHT →, Y Cur: MUST NOT = X CURSORS", 7, IDIT_BUTTON, "left-y", { "down-y", "left-y…
400 …{ "down-y", "DOWN ↓, Y Cur: MUST NOT = X CURSORS", 5, IDIT_BUTTON, "up-y", { "left-y", "up-y", "ri…
401 …{ "left-y", "LEFT ←, Y Cur: MUST NOT = X CURSORS", 6, IDIT_BUTTON, "right-y", { "up-y", "right-y",…
403 { "start", "Start", 8, IDIT_BUTTON, NULL },
/dports/games/libretro-beetle_lynx/beetle-lynx-libretro-35119c9/mednafen/lynx/
H A Dsystem.cpp406 { "left", "LEFT ←", /*VIRTB_DPAD0_L,*/ 2, IDIT_BUTTON, "right", { "up", "right", "down" } },
407 { "right", "RIGHT →", /*VIRTB_DPAD0_R,*/ 3, IDIT_BUTTON, "left", { "down", "left", "up" } },
408 { "up", "UP ↑", /*VIRTB_DPAD0_U,*/ 0, IDIT_BUTTON, "down", { "right", "down", "left" } },
409 { "down", "DOWN ↓", /*VIRTB_DPAD0_D,*/ 1, IDIT_BUTTON, "up", { "left", "up", "right" } },
411 { "pause", "PAUSE", 6, IDIT_BUTTON, NULL },
/dports/games/libretro-beetle_vb/beetle-vb-libretro-7412262/
H A Dlibretro.cpp2172 { "rt", "Right-Back", 13, IDIT_BUTTON, NULL },
2173 { "lt", "Left-Back", 12, IDIT_BUTTON, NULL },
2175 { "up-r", "UP ↑ (Right D-Pad)", 8, IDIT_BUTTON, "down-r" },
2178 { "right-l", "RIGHT → (Left D-Pad)", 3, IDIT_BUTTON, "left-l" },
2179 { "left-l", "LEFT ← (Left D-Pad)", 2, IDIT_BUTTON, "right-l" },
2180 { "down-l", "DOWN ↓ (Left D-Pad)", 1, IDIT_BUTTON, "up-l" },
2181 { "up-l", "UP ↑ (Left D-Pad)", 0, IDIT_BUTTON, "down-l" },
2183 { "start", "Start", 5, IDIT_BUTTON, NULL },
2184 { "select", "Select", 4, IDIT_BUTTON, NULL },
2186 { "left-r", "LEFT ← (Right D-Pad)", 10, IDIT_BUTTON, "right-r" },
[all …]
/dports/games/libretro-beetle_ngp/beetle-ngp-libretro-74cc0d8/
H A Dlibretro.c296 { "up", "UP ↑", 0, IDIT_BUTTON, "down" },
297 { "down", "DOWN ↓", 1, IDIT_BUTTON, "up" },
298 { "left", "LEFT ←", 2, IDIT_BUTTON, "right" },
299 { "right", "RIGHT →", 3, IDIT_BUTTON, "left" },
302 { "option", "OPTION", 4, IDIT_BUTTON, NULL },
/dports/games/libretro-beetle_vb/beetle-vb-libretro-7412262/mednafen/
H A Dgit.h12 IDIT_BUTTON, // 1-bit enumerator
/dports/games/libretro-beetle_ngp/beetle-ngp-libretro-74cc0d8/mednafen/
H A Dgit.h23 IDIT_BUTTON, // 1-bit enumerator

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