/dports/games/libretro-beetle_pcfx/beetle-pcfx-libretro-7bba669/mednafen/pcfx/input/ |
H A D | gamepad.cpp | 136 { "i", "I", 11, IDIT_BUTTON, NULL }, 137 { "ii", "II", 10, IDIT_BUTTON, NULL }, 139 { "iv", "IV", 6, IDIT_BUTTON, NULL }, 140 { "v", "V", 7, IDIT_BUTTON, NULL }, 141 { "vi", "VI", 8, IDIT_BUTTON, NULL }, 150 { NULL, "empty", 0, IDIT_BUTTON }, 156 { "i", "I", 11, IDIT_BUTTON, NULL }, 159 { "iv", "IV", 6, IDIT_BUTTON, NULL }, 160 { "v", "V", 7, IDIT_BUTTON, NULL }, 161 { "vi", "VI", 8, IDIT_BUTTON, NULL }, [all …]
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H A D | mouse.cpp | 120 { "left", "Left Button", 0, IDIT_BUTTON, NULL }, 121 { "right", "Right Button", 1, IDIT_BUTTON, NULL },
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/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/mednafen/psx/input/ |
H A D | gamepad.cpp | 230 { NULL, "empty", 0, IDIT_BUTTON }, 231 { NULL, "empty", 0, IDIT_BUTTON }, 232 { "start", "START", 5, IDIT_BUTTON, NULL }, 233 { "up", "UP ↑", 0, IDIT_BUTTON, "down" }, 252 { NULL, "empty", 0, IDIT_BUTTON }, 253 { NULL, "empty", 0, IDIT_BUTTON }, 256 { "up", "UP ↑", 3, IDIT_BUTTON, NULL }, 261 { NULL, "empty", 0, IDIT_BUTTON, NULL }, 262 { NULL, "empty", 0, IDIT_BUTTON, NULL }, 263 { NULL, "empty", 0, IDIT_BUTTON, NULL }, [all …]
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H A D | dualanalog.cpp | 258 { "select", "SELECT", 4, IDIT_BUTTON, NULL }, 261 { "start", "START", 5, IDIT_BUTTON, NULL }, 262 { "up", "D-Pad UP ↑", 0, IDIT_BUTTON, "down" }, 263 { "right", "D-Pad RIGHT →", 3, IDIT_BUTTON, "left" }, 264 { "down", "D-Pad DOWN ↓", 1, IDIT_BUTTON, "up" }, 265 { "left", "D-Pad LEFT ←", 2, IDIT_BUTTON, "right" }, 292 { "select", "SELECT", 8, IDIT_BUTTON, NULL }, 293 { NULL, "empty", 0, IDIT_BUTTON }, 294 { NULL, "empty", 0, IDIT_BUTTON }, 295 { "start", "START", 9, IDIT_BUTTON, NULL }, [all …]
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H A D | negcon.cpp | 231 { NULL, "empty", -1, IDIT_BUTTON, NULL }, 232 { NULL, "empty", -1, IDIT_BUTTON, NULL }, 233 { NULL, "empty", -1, IDIT_BUTTON, NULL }, 234 { "start", "START", 4, IDIT_BUTTON, NULL }, 240 { NULL, "empty", -1, IDIT_BUTTON, NULL }, 241 { NULL, "empty", -1, IDIT_BUTTON, NULL }, 242 { NULL, "empty", -1, IDIT_BUTTON, NULL }, 245 { "b", "B", 9, IDIT_BUTTON, NULL }, 246 { "a", "A", 10, IDIT_BUTTON, NULL }, 247 { NULL, "empty", -1, IDIT_BUTTON, NULL }, [all …]
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H A D | dualshock.cpp | 1090 { "select", "SELECT", 4, IDIT_BUTTON, NULL }, 1091 { "l3", "Left Stick, Button(L3)", 18, IDIT_BUTTON, NULL }, 1092 { "r3", "Right stick, Button(R3)", 23, IDIT_BUTTON, NULL }, 1093 { "start", "START", 5, IDIT_BUTTON, NULL }, 1094 { "up", "D-Pad UP ↑", 0, IDIT_BUTTON, "down" }, 1095 { "right", "D-Pad RIGHT →", 3, IDIT_BUTTON, "left" }, 1096 { "down", "D-Pad DOWN ↓", 1, IDIT_BUTTON, "up" }, 1097 { "left", "D-Pad LEFT ←", 2, IDIT_BUTTON, "right" }, 1099 { "l2", "L2 (rear left shoulder)", 11, IDIT_BUTTON, NULL }, 1100 { "r2", "R2 (rear right shoulder)", 13, IDIT_BUTTON, NULL }, [all …]
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H A D | guncon.cpp | 370 { "trigger", "Trigger", 0, IDIT_BUTTON, NULL }, 372 { "a", "A", 1, IDIT_BUTTON, NULL }, 373 { "b", "B", 2, IDIT_BUTTON, NULL }, 375 …{ "offscreen_shot", "Offscreen Shot(Simulated)", 3, IDIT_BUTTON, NULL }, // Useful for "Judge Dred…
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H A D | justifier.cpp | 370 { "trigger", "Trigger", 0, IDIT_BUTTON, NULL }, 372 { "o", "O", 1, IDIT_BUTTON, NULL }, 373 { "start", "Start", 2, IDIT_BUTTON, NULL }, 375 { "offscreen_shot", "Offscreen Shot(Simulated)", 3, IDIT_BUTTON, NULL },
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H A D | mouse.cpp | 283 { "right", "Right Button", 1, IDIT_BUTTON, NULL }, 284 { "left", "Left Button", 0, IDIT_BUTTON, NULL },
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/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/mednafen/psx/input/ |
H A D | gamepad.cpp | 230 { NULL, "empty", 0, IDIT_BUTTON }, 231 { NULL, "empty", 0, IDIT_BUTTON }, 232 { "start", "START", 5, IDIT_BUTTON, NULL }, 233 { "up", "UP ↑", 0, IDIT_BUTTON, "down" }, 252 { NULL, "empty", 0, IDIT_BUTTON }, 253 { NULL, "empty", 0, IDIT_BUTTON }, 256 { "up", "UP ↑", 3, IDIT_BUTTON, NULL }, 261 { NULL, "empty", 0, IDIT_BUTTON, NULL }, 262 { NULL, "empty", 0, IDIT_BUTTON, NULL }, 263 { NULL, "empty", 0, IDIT_BUTTON, NULL }, [all …]
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H A D | dualanalog.cpp | 258 { "select", "SELECT", 4, IDIT_BUTTON, NULL }, 261 { "start", "START", 5, IDIT_BUTTON, NULL }, 262 { "up", "D-Pad UP ↑", 0, IDIT_BUTTON, "down" }, 263 { "right", "D-Pad RIGHT →", 3, IDIT_BUTTON, "left" }, 264 { "down", "D-Pad DOWN ↓", 1, IDIT_BUTTON, "up" }, 265 { "left", "D-Pad LEFT ←", 2, IDIT_BUTTON, "right" }, 292 { "select", "SELECT", 8, IDIT_BUTTON, NULL }, 293 { NULL, "empty", 0, IDIT_BUTTON }, 294 { NULL, "empty", 0, IDIT_BUTTON }, 295 { "start", "START", 9, IDIT_BUTTON, NULL }, [all …]
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H A D | negcon.cpp | 231 { NULL, "empty", -1, IDIT_BUTTON, NULL }, 232 { NULL, "empty", -1, IDIT_BUTTON, NULL }, 233 { NULL, "empty", -1, IDIT_BUTTON, NULL }, 234 { "start", "START", 4, IDIT_BUTTON, NULL }, 240 { NULL, "empty", -1, IDIT_BUTTON, NULL }, 241 { NULL, "empty", -1, IDIT_BUTTON, NULL }, 242 { NULL, "empty", -1, IDIT_BUTTON, NULL }, 245 { "b", "B", 9, IDIT_BUTTON, NULL }, 246 { "a", "A", 10, IDIT_BUTTON, NULL }, 247 { NULL, "empty", -1, IDIT_BUTTON, NULL }, [all …]
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H A D | dualshock.cpp | 1090 { "select", "SELECT", 4, IDIT_BUTTON, NULL }, 1091 { "l3", "Left Stick, Button(L3)", 18, IDIT_BUTTON, NULL }, 1092 { "r3", "Right stick, Button(R3)", 23, IDIT_BUTTON, NULL }, 1093 { "start", "START", 5, IDIT_BUTTON, NULL }, 1094 { "up", "D-Pad UP ↑", 0, IDIT_BUTTON, "down" }, 1095 { "right", "D-Pad RIGHT →", 3, IDIT_BUTTON, "left" }, 1096 { "down", "D-Pad DOWN ↓", 1, IDIT_BUTTON, "up" }, 1097 { "left", "D-Pad LEFT ←", 2, IDIT_BUTTON, "right" }, 1099 { "l2", "L2 (rear left shoulder)", 11, IDIT_BUTTON, NULL }, 1100 { "r2", "R2 (rear right shoulder)", 13, IDIT_BUTTON, NULL }, [all …]
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H A D | guncon.cpp | 370 { "trigger", "Trigger", 0, IDIT_BUTTON, NULL }, 372 { "a", "A", 1, IDIT_BUTTON, NULL }, 373 { "b", "B", 2, IDIT_BUTTON, NULL }, 375 …{ "offscreen_shot", "Offscreen Shot(Simulated)", 3, IDIT_BUTTON, NULL }, // Useful for "Judge Dred…
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H A D | justifier.cpp | 370 { "trigger", "Trigger", 0, IDIT_BUTTON, NULL }, 372 { "o", "O", 1, IDIT_BUTTON, NULL }, 373 { "start", "Start", 2, IDIT_BUTTON, NULL }, 375 { "offscreen_shot", "Offscreen Shot(Simulated)", 3, IDIT_BUTTON, NULL },
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H A D | mouse.cpp | 283 { "right", "Right Button", 1, IDIT_BUTTON, NULL }, 284 { "left", "Left Button", 0, IDIT_BUTTON, NULL },
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/dports/games/libretro-beetle_pce_fast/beetle-pce-fast-libretro-67426f4/mednafen/pce_fast/ |
H A D | input.c | 248 { "run", "RUN", 5, IDIT_BUTTON, NULL }, 249 { "up", "UP", 0, IDIT_BUTTON, "down" }, 253 { "iii", "III", 10, IDIT_BUTTON, NULL }, 254 { "iv", "IV", 7, IDIT_BUTTON, NULL }, 255 { "v", "V", 8, IDIT_BUTTON, NULL }, 256 { "vi", "VI", 9, IDIT_BUTTON, NULL }, 265 { "up", "UP", 0, IDIT_BUTTON, "down" }, 269 { "iii", "III", 10, IDIT_BUTTON, NULL }, 270 { "iv", "IV", 7, IDIT_BUTTON, NULL }, 271 { "v", "V", 8, IDIT_BUTTON, NULL }, [all …]
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/dports/games/libretro-beetle_supergrafx/beetle-supergrafx-libretro-c4dd156/mednafen/pce_fast/ |
H A D | input.cpp | 308 {"run", "RUN", 5, IDIT_BUTTON, NULL}, 309 {"up", "UP ↑", 0, IDIT_BUTTON, "down"}, 313 {"iii", "III", 10, IDIT_BUTTON, NULL}, 314 {"iv", "IV", 7, IDIT_BUTTON, NULL}, 315 {"v", "V", 8, IDIT_BUTTON, NULL}, 316 {"vi", "VI", 9, IDIT_BUTTON, NULL}, 325 {"up", "UP ↑", 0, IDIT_BUTTON, "down"}, 329 {"iii", "III", 10, IDIT_BUTTON, NULL}, 330 {"iv", "IV", 7, IDIT_BUTTON, NULL}, 331 {"v", "V", 8, IDIT_BUTTON, NULL}, [all …]
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/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/ |
H A D | interface.cpp | 764 { "select", "SELECT", 4, IDIT_BUTTON, NULL }, 765 { "start", "START", 5, IDIT_BUTTON, NULL }, 766 { "up", "UP ↑", 0, IDIT_BUTTON, "down" }, 767 { "down", "DOWN ↓", 1, IDIT_BUTTON, "up" }, 768 { "left", "LEFT ←", 2, IDIT_BUTTON, "right" }, 769 { "right", "RIGHT →", 3, IDIT_BUTTON, "left" }, 772 { "l", "Left Shoulder", 10, IDIT_BUTTON, NULL }, 773 { "r", "Right Shoulder", 11, IDIT_BUTTON, NULL }, 780 { "left", "Left Button", 0, IDIT_BUTTON, NULL }, 781 { "right", "Right Button", 1, IDIT_BUTTON, NULL },
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/dports/games/libretro-beetle_wswan/beetle-wswan-libretro-5b03d1b/ |
H A D | libretro.cpp | 393 { "up-x", "UP ↑, X Cursors", 0, IDIT_BUTTON, "down-x", { "right-x", "down-x", "left-x" } }, 394 { "right-x", "RIGHT →, X Cursors", 3, IDIT_BUTTON, "left-x", { "down-x", "left-x", "up-x" } }, 395 { "down-x", "DOWN ↓, X Cursors", 1, IDIT_BUTTON, "up-x", { "left-x", "up-x", "right-x" } }, 396 { "left-x", "LEFT ←, X Cursors", 2, IDIT_BUTTON, "right-x", { "up-x", "right-x", "down-x" } }, 398 …{ "up-y", "UP ↑, Y Cur: MUST NOT = X CURSORS", 4, IDIT_BUTTON, "down-y", { "right-y", "down-y", "l… 399 …{ "right-y", "RIGHT →, Y Cur: MUST NOT = X CURSORS", 7, IDIT_BUTTON, "left-y", { "down-y", "left-y… 400 …{ "down-y", "DOWN ↓, Y Cur: MUST NOT = X CURSORS", 5, IDIT_BUTTON, "up-y", { "left-y", "up-y", "ri… 401 …{ "left-y", "LEFT ←, Y Cur: MUST NOT = X CURSORS", 6, IDIT_BUTTON, "right-y", { "up-y", "right-y",… 403 { "start", "Start", 8, IDIT_BUTTON, NULL },
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/dports/games/libretro-beetle_lynx/beetle-lynx-libretro-35119c9/mednafen/lynx/ |
H A D | system.cpp | 406 { "left", "LEFT ←", /*VIRTB_DPAD0_L,*/ 2, IDIT_BUTTON, "right", { "up", "right", "down" } }, 407 { "right", "RIGHT →", /*VIRTB_DPAD0_R,*/ 3, IDIT_BUTTON, "left", { "down", "left", "up" } }, 408 { "up", "UP ↑", /*VIRTB_DPAD0_U,*/ 0, IDIT_BUTTON, "down", { "right", "down", "left" } }, 409 { "down", "DOWN ↓", /*VIRTB_DPAD0_D,*/ 1, IDIT_BUTTON, "up", { "left", "up", "right" } }, 411 { "pause", "PAUSE", 6, IDIT_BUTTON, NULL },
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/dports/games/libretro-beetle_vb/beetle-vb-libretro-7412262/ |
H A D | libretro.cpp | 2172 { "rt", "Right-Back", 13, IDIT_BUTTON, NULL }, 2173 { "lt", "Left-Back", 12, IDIT_BUTTON, NULL }, 2175 { "up-r", "UP ↑ (Right D-Pad)", 8, IDIT_BUTTON, "down-r" }, 2178 { "right-l", "RIGHT → (Left D-Pad)", 3, IDIT_BUTTON, "left-l" }, 2179 { "left-l", "LEFT ← (Left D-Pad)", 2, IDIT_BUTTON, "right-l" }, 2180 { "down-l", "DOWN ↓ (Left D-Pad)", 1, IDIT_BUTTON, "up-l" }, 2181 { "up-l", "UP ↑ (Left D-Pad)", 0, IDIT_BUTTON, "down-l" }, 2183 { "start", "Start", 5, IDIT_BUTTON, NULL }, 2184 { "select", "Select", 4, IDIT_BUTTON, NULL }, 2186 { "left-r", "LEFT ← (Right D-Pad)", 10, IDIT_BUTTON, "right-r" }, [all …]
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/dports/games/libretro-beetle_ngp/beetle-ngp-libretro-74cc0d8/ |
H A D | libretro.c | 296 { "up", "UP ↑", 0, IDIT_BUTTON, "down" }, 297 { "down", "DOWN ↓", 1, IDIT_BUTTON, "up" }, 298 { "left", "LEFT ←", 2, IDIT_BUTTON, "right" }, 299 { "right", "RIGHT →", 3, IDIT_BUTTON, "left" }, 302 { "option", "OPTION", 4, IDIT_BUTTON, NULL },
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/dports/games/libretro-beetle_vb/beetle-vb-libretro-7412262/mednafen/ |
H A D | git.h | 12 IDIT_BUTTON, // 1-bit enumerator
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/dports/games/libretro-beetle_ngp/beetle-ngp-libretro-74cc0d8/mednafen/ |
H A D | git.h | 23 IDIT_BUTTON, // 1-bit enumerator
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