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Searched refs:IDM_MACHINE_INPUT_EXP_KONAMIHYPERSHOT (Results 1 – 4 of 4) sorted by relevance

/dports/emulators/nestopia/nestopia-1.51.1/source/win32/language/
H A Dresource.h150 #define IDM_MACHINE_INPUT_EXP_KONAMIHYPERSHOT 905 macro
H A Dlanguage.rc178 MENUITEM "&Konami Hyper Shot", IDM_MACHINE_INPUT_EXP_KONAMIHYPERSHOT
/dports/emulators/nestopia/nestopia-1.51.1/source/win32/
H A DNstManagerInput.cpp166 { IDM_MACHINE_INPUT_EXP_KONAMIHYPERSHOT, &Input::OnCmdMachinePort }, in Input()
631 case Nes::Input::KONAMIHYPERSHOT: id = IDM_MACHINE_INPUT_EXP_KONAMIHYPERSHOT; break; in OnMenuPort5()
H A DNstDialogInput.cpp114 IDM_MACHINE_INPUT_EXP_KONAMIHYPERSHOT == IDM_MACHINE_INPUT_PORT1_UNCONNECTED + 41 &&