Searched refs:IDM_MACHINE_INPUT_EXP_KONAMIHYPERSHOT (Results 1 – 4 of 4) sorted by relevance
150 #define IDM_MACHINE_INPUT_EXP_KONAMIHYPERSHOT 905 macro
178 MENUITEM "&Konami Hyper Shot", IDM_MACHINE_INPUT_EXP_KONAMIHYPERSHOT
166 { IDM_MACHINE_INPUT_EXP_KONAMIHYPERSHOT, &Input::OnCmdMachinePort }, in Input()631 case Nes::Input::KONAMIHYPERSHOT: id = IDM_MACHINE_INPUT_EXP_KONAMIHYPERSHOT; break; in OnMenuPort5()
114 IDM_MACHINE_INPUT_EXP_KONAMIHYPERSHOT == IDM_MACHINE_INPUT_PORT1_UNCONNECTED + 41 &&