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Searched refs:IDM_NETPLAY_CONNECTION (Results 1 – 3 of 3) sorted by relevance

/dports/emulators/nestopia/nestopia-1.51.1/source/win32/
H A DNstManagerNetplay.cpp805 window.PostCommand( IDM_NETPLAY_CONNECTION ); in OnEmuFrame()
944 menu[IDM_NETPLAY_CONNECTION].Text() << Resource::String( IDS_MENU_NETPLAY_CONNECT ); in Netplay()
956 menu[IDM_NETPLAY_CONNECTION].Disable(); in Netplay()
964 { IDM_NETPLAY_CONNECTION, &Netplay::OnCmdConnection }, in Netplay()
1013 menu[IDM_NETPLAY_CONNECTION].Enable in UpdateMenu()
1025 …menu[IDM_NETPLAY_CONNECTION].Text() << Resource::String( data ? IDS_MENU_NETPLAY_DISCONNECT : IDS_… in OnEmuEvent()
/dports/emulators/nestopia/nestopia-1.51.1/source/win32/language/
H A Dresource.h200 #define IDM_NETPLAY_CONNECTION 955 macro
H A Dlanguage.rc264 MENUITEM ".", IDM_NETPLAY_CONNECTION