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Searched refs:IDS_PRESET_SAVED (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/win32/
H A Dresource_string.h154 #define IDS_PRESET_SAVED (IDS_STRING + 520) macro
H A Dstring.rc154 IDS_PRESET_SAVED "The preset file was saved to %s."
H A Dinpd.cpp636 FBAPopupAddText(PUF_TEXT_DEFAULT, MAKEINTRESOURCE(IDS_PRESET_SAVED), szFileName); in SaveHardwarePreset()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/win32/
H A Dresource_string.h154 #define IDS_PRESET_SAVED (IDS_STRING + 520) macro
H A Dstring.rc154 IDS_PRESET_SAVED "The preset file was saved to %s."
H A Dinpd.cpp693 FBAPopupAddText(PUF_TEXT_DEFAULT, MAKEINTRESOURCE(IDS_PRESET_SAVED), szFileName); in SaveHardwarePreset()