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Searched refs:IDS_STATE_SAVED (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/win32/
H A Dresource_string.h49 #define IDS_STATE_SAVED (IDS_STRING + 190) macro
H A Dstring.rc49 IDS_STATE_SAVED "state saved"
H A Dscrn.cpp1287 VidSNewShortMsg(FBALoadStringEx(hAppInst, IDS_STATE_SAVED, true), 0, 40); in OnCommand()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/win32/
H A Dresource_string.h49 #define IDS_STATE_SAVED (IDS_STRING + 190) macro
H A Dstring.rc49 IDS_STATE_SAVED "state saved"
H A Dscrn.cpp1343 VidSNewShortMsg(FBALoadStringEx(hAppInst, IDS_STATE_SAVED, true), 0, 40); in OnCommand()