Searched refs:ID_ATTACK (Results 1 – 4 of 4) sorted by relevance
/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/ |
H A D | ui_controls2.c | 106 #define ID_ATTACK 26 macro 256 {"+attack", "attack", ID_ATTACK, ANIM_ATTACK, K_CTRL, -1, -1, -1}, 1399 s_controls.attack.generic.id = ID_ATTACK; in Controls_MenuInit()
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/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/ |
H A D | ui_controls2.c | 106 #define ID_ATTACK 26 macro 256 {"+attack", "attack", ID_ATTACK, ANIM_ATTACK, K_CTRL, -1, -1, -1}, 1399 s_controls.attack.generic.id = ID_ATTACK; in Controls_MenuInit()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/ |
H A D | ui_controls2.c | 106 #define ID_ATTACK 26 macro 256 {"+attack", "attack", ID_ATTACK, ANIM_ATTACK, K_CTRL, -1, -1, -1}, 1399 s_controls.attack.generic.id = ID_ATTACK; in Controls_MenuInit()
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/dports/games/evq3/evq3/code/q3_ui/ |
H A D | ui_controls2.c | 106 #define ID_ATTACK 26 macro 256 {"+attack", "attack", ID_ATTACK, ANIM_ATTACK, K_CTRL, -1, -1, -1}, 1399 s_controls.attack.generic.id = ID_ATTACK; in Controls_MenuInit()
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