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Searched refs:ID_MINE2 (Results 1 – 2 of 2) sorted by relevance

/dports/games/kspaceduel/kspaceduel-21.12.3/src/
H A Ddefines.h67 #define ID_MINE2 1353 macro
H A Dmainview.cpp41 { ID_MINE2, "mine_blue%1"},
709 mine=new MineSprite(svgrender,animation[ID_MINE2],animation[ID_MINEEXPLO],i, in moveShips()