Searched refs:ID_POWER (Results 1 – 4 of 4) sorted by relevance
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/CBot/ |
H A D | CBotEnums.h | 169 ID_POWER, enumerator
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H A D | CBotToken.cpp | 130 {ID_POWER, "**"},
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/CBot/CBotInstr/ |
H A D | CBotTwoOpExpr.cpp | 111 INTEGER | FLOAT, ID_POWER, 451 case ID_POWER: in Execute()
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/dports/audio/audacity/audacity-Audacity-3.1.3/src/effects/ |
H A D | EffectUI.cpp | 62 #define ID_POWER (ID_BASE + (COL_POWER * ID_RANGE)) macro 78 EVT_COMMAND_RANGE(ID_POWER, ID_POWER + 99, wxEVT_COMMAND_BUTTON_CLICKED, EffectRack::OnPower) in BEGIN_EVENT_TABLE() 199 bb = safenew wxBitmapButton(mPanel, ID_POWER + mNumEffects, mPowerRaised); in Add() 334 static_cast<wxBitmapButton *>(FindWindowById(ID_POWER + i)); in OnApply()
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