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Searched refs:ID_POWER (Results 1 – 4 of 4) sorted by relevance

/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/CBot/
H A DCBotEnums.h169 ID_POWER, enumerator
H A DCBotToken.cpp130 {ID_POWER, "**"},
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/CBot/CBotInstr/
H A DCBotTwoOpExpr.cpp111 INTEGER | FLOAT, ID_POWER,
451 case ID_POWER: in Execute()
/dports/audio/audacity/audacity-Audacity-3.1.3/src/effects/
H A DEffectUI.cpp62 #define ID_POWER (ID_BASE + (COL_POWER * ID_RANGE)) macro
78 EVT_COMMAND_RANGE(ID_POWER, ID_POWER + 99, wxEVT_COMMAND_BUTTON_CLICKED, EffectRack::OnPower) in BEGIN_EVENT_TABLE()
199 bb = safenew wxBitmapButton(mPanel, ID_POWER + mNumEffects, mPowerRaised); in Add()
334 static_cast<wxBitmapButton *>(FindWindowById(ID_POWER + i)); in OnApply()