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Searched refs:ID_PROT_STATE_MOD (Results 1 – 3 of 3) sorted by relevance

/dports/games/scourge/scourge/src/
H A Ditem.h64 ID_PROT_STATE_MOD, enumerator
H A Ditem.cpp833 trySetIDBit( Item::ID_PROT_STATE_MOD, 100.0f, infoDetailLevel ); in identify()
835 setIdentifiedBit( Item::ID_PROT_STATE_MOD, true ); in identify()
H A Dinfogui.cpp724 if ( item->getIdentifiedBit( Item::ID_PROT_STATE_MOD ) ) { in appendMagicItemInfo()