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Searched refs:ID_VIEW_TEXTURE (Results 1 – 11 of 11) sorted by relevance

/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/qe4/
H A Dresource.h267 #define ID_VIEW_TEXTURE 40110 macro
H A Dqe3.c244 PostMessage (g_qeglobals.d_hwndMain, WM_COMMAND, ID_VIEW_TEXTURE, 0); in QE_KeyDown()
H A Dwin_qe3.rc48 MENUITEM "Texture View\tT", ID_VIEW_TEXTURE
H A Dwin_main.c346 case ID_VIEW_TEXTURE: in CommandHandler()
/dports/games/gtkradiant/GPL/Q2Tools/qe4/
H A Dresource.h267 #define ID_VIEW_TEXTURE 40110 macro
H A Dqe3.c244 PostMessage (g_qeglobals.d_hwndMain, WM_COMMAND, ID_VIEW_TEXTURE, 0); in QE_KeyDown()
H A Dwin_qe3.rc48 MENUITEM "Texture View\tT", ID_VIEW_TEXTURE
H A Dwin_main.c346 case ID_VIEW_TEXTURE: in CommandHandler()
/dports/games/dhewm3/dhewm3-1.5.1/neo/sys/win32/rc/
H A DRadiant_resource.h766 #define ID_VIEW_TEXTURE 30297 macro
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/radiant/
H A DWIN_QE3.RC248 MENUITEM "Texture View\tT", ID_VIEW_TEXTURE
H A DMainFrm.cpp230 { "ViewTab_Textures", 'T', 0, ID_VIEW_TEXTURE },
398 ON_COMMAND(ID_VIEW_TEXTURE, OnViewTexture)