Searched refs:ID_VIEW_TEXTURE (Results 1 – 11 of 11) sorted by relevance
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/qe4/ |
H A D | resource.h | 267 #define ID_VIEW_TEXTURE 40110 macro
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H A D | qe3.c | 244 PostMessage (g_qeglobals.d_hwndMain, WM_COMMAND, ID_VIEW_TEXTURE, 0); in QE_KeyDown()
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H A D | win_qe3.rc | 48 MENUITEM "Texture View\tT", ID_VIEW_TEXTURE
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H A D | win_main.c | 346 case ID_VIEW_TEXTURE: in CommandHandler()
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/dports/games/gtkradiant/GPL/Q2Tools/qe4/ |
H A D | resource.h | 267 #define ID_VIEW_TEXTURE 40110 macro
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H A D | qe3.c | 244 PostMessage (g_qeglobals.d_hwndMain, WM_COMMAND, ID_VIEW_TEXTURE, 0); in QE_KeyDown()
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H A D | win_qe3.rc | 48 MENUITEM "Texture View\tT", ID_VIEW_TEXTURE
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H A D | win_main.c | 346 case ID_VIEW_TEXTURE: in CommandHandler()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/sys/win32/rc/ |
H A D | Radiant_resource.h | 766 #define ID_VIEW_TEXTURE 30297 macro
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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/radiant/ |
H A D | WIN_QE3.RC2 | 48 MENUITEM "Texture View\tT", ID_VIEW_TEXTURE
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H A D | MainFrm.cpp | 230 { "ViewTab_Textures", 'T', 0, ID_VIEW_TEXTURE }, 398 ON_COMMAND(ID_VIEW_TEXTURE, OnViewTexture)
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