Searched refs:ID_WEAPON9 (Results 1 – 4 of 4) sorted by relevance
/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/ |
H A D | ui_controls2.c | 105 #define ID_WEAPON9 25 macro 255 {"weapon 9", "BFG", ID_WEAPON9, ANIM_WEAPON9, '9', -1, -1, -1}, 1393 s_controls.bfg.generic.id = ID_WEAPON9; in Controls_MenuInit()
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/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/ |
H A D | ui_controls2.c | 105 #define ID_WEAPON9 25 macro 255 {"weapon 9", "BFG", ID_WEAPON9, ANIM_WEAPON9, '9', -1, -1, -1}, 1393 s_controls.bfg.generic.id = ID_WEAPON9; in Controls_MenuInit()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/ |
H A D | ui_controls2.c | 105 #define ID_WEAPON9 25 macro 255 {"weapon 9", "BFG", ID_WEAPON9, ANIM_WEAPON9, '9', -1, -1, -1}, 1393 s_controls.bfg.generic.id = ID_WEAPON9; in Controls_MenuInit()
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/dports/games/evq3/evq3/code/q3_ui/ |
H A D | ui_controls2.c | 105 #define ID_WEAPON9 25 macro 255 {"weapon 9", "BFG", ID_WEAPON9, ANIM_WEAPON9, '9', -1, -1, -1}, 1393 s_controls.bfg.generic.id = ID_WEAPON9; in Controls_MenuInit()
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