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Searched refs:IDnumber (Results 1 – 4 of 4) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dhmodel.c237 this_section->IDnumber=incIDnum; in Preprocess_Section()
4222 if (this_section_data->sempai->IDnumber==IDnumber) {
4236 sdptr=GetSectionFromID_Recursion(child_list_ptr,IDnumber);
4255 return(GetSectionFromID_Recursion(root,IDnumber));
4266 if(this_section->IDnumber == IDnumber) return this_section;
4735 if(next_section->sempai->IDnumber<child_section->sempai->IDnumber)
4994 block->root_section_id = controller->Root_Section->IDnumber;
5114 int IDnumber; member
5173 if(block->IDnumber == section->sempai->IDnumber)
5313 else if(block->IDnumber > section->sempai->IDnumber)
[all …]
H A Dhmodel.h152 int IDnumber; member
390 extern SECTION_DATA *GetThisSectionData_FromID(SECTION_DATA *root,int IDnumber);
H A Dweapons.c6531 …AddNetMsg_GhostHierarchyDamaged(sbPtr,damage,multiple,this_section_data->sempai->IDnumber,incoming…
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dpldghost.c1529 sectionID=section->sempai->IDnumber; in DamageNetworkGhost()