Searched refs:IE_PRO_CLASS_ID (Results 1 – 4 of 4) sorted by relevance
76 if (!core->IsAvailable(IE_PRO_CLASS_ID)) { in GetProjectileByName()90 if (!core->IsAvailable(IE_PRO_CLASS_ID)) { in GetProjectileByIndex()121 DataStream* str = gamedata->GetResource( projectiles[idx].resname, IE_PRO_CLASS_ID ); in GetProjectile()122 PluginHolder<ProjectileMgr> sm(IE_PRO_CLASS_ID); in GetProjectile()
1959 case IE_PRO_CLASS_ID: in TypeExt()
61 #define IE_PRO_CLASS_ID 0x000003FD macro
178 PLUGIN_CLASS(IE_PRO_CLASS_ID, PROImporter)