Searched refs:IF_CLAMP (Results 1 – 4 of 4) sorted by relevance
/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | rf_image.h | 50 IF_CLAMP = 1 << 3, // texcoords edge clamped enumerator
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H A D | rf_image.c | 1493 if (!(flags & IF_CLAMP)) { in R_Upload2DImage() 1650 if (!(flags & IF_CLAMP)) { in R_Upload3DImage() 2023 flags |= (IT_CUBEMAP|IF_CLAMP); in R_RegisterCubeMap() 2452 Com_Printf (0, "%s", (image->flags & IF_CLAMP) ? "C" : "-"); in R_ImageList_f() 2720 IF_NOFLUSH|IF_NOPICMIP|IF_NOMIPMAP_LINEAR|IF_CLAMP|IF_NOINTENS|IF_NOGAMMA|IF_NOCOMPRESS, 3); in R_InitSpecialTextures() 2763 IF_NOFLUSH|IF_NOPICMIP|IF_NOMIPMAP_LINEAR|IF_NOINTENS|IF_NOGAMMA|IF_CLAMP|IT_3D, 4); in R_InitSpecialTextures() 2766 IF_NOFLUSH|IF_NOPICMIP|IF_NOMIPMAP_LINEAR|IF_NOINTENS|IF_NOGAMMA|IF_CLAMP, 4); in R_InitSpecialTextures() 2787 IF_NOFLUSH|IF_NOPICMIP|IF_NOMIPMAP_LINEAR|IF_NOINTENS|IF_NOGAMMA|IF_CLAMP, 4); in R_InitSpecialTextures()
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H A D | rf_shader.c | 494 return ShdPass_MapExt (shader, pass, ps, IF_CLAMP, fileName); in ShdPass_ClampMap() 546 pass->animTexFlags[pass->animNumNames] |= IT_CUBEMAP|IF_CLAMP; in ShdPass_CubeMap() 608 pass->animTexFlags[index] |= IF_CLAMP; in ShdPass_FragmentMap() 615 pass->animTexFlags[index] |= IT_CUBEMAP|IF_CLAMP; in ShdPass_FragmentMap() 1243 pass->passTexFlags |= IF_CLAMP; in ShdPass_TcClamp() 2643 texFlags = IF_NOMIPMAP_LINEAR|IF_NOINTENS|IF_CLAMP; in R_RegisterShader()
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H A D | rf_light.c | 1397 …w, h, IF_CLAMP|IF_NOPICMIP|IF_NOMIPMAP_LINEAR|IF_NOGAMMA|IF_NOINTENS|IF_NOCOMPRESS|IT_LIGHTMAP, Q3… in R_Q3BSP_PackLightmaps() 1468 …rectX * w, rectY * h, IF_CLAMP|IF_NOPICMIP|IF_NOMIPMAP_LINEAR|IF_NOGAMMA|IF_NOINTENS|IF_NOCOMPRESS… in R_Q3BSP_PackLightmaps()
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