Home
last modified time | relevance | path

Searched refs:IF_CLAMP (Results 1 – 4 of 4) sorted by relevance

/dports/games/egl/egl-0.3.1_9/renderer/
H A Drf_image.h50 IF_CLAMP = 1 << 3, // texcoords edge clamped enumerator
H A Drf_image.c1493 if (!(flags & IF_CLAMP)) { in R_Upload2DImage()
1650 if (!(flags & IF_CLAMP)) { in R_Upload3DImage()
2023 flags |= (IT_CUBEMAP|IF_CLAMP); in R_RegisterCubeMap()
2452 Com_Printf (0, "%s", (image->flags & IF_CLAMP) ? "C" : "-"); in R_ImageList_f()
2720 IF_NOFLUSH|IF_NOPICMIP|IF_NOMIPMAP_LINEAR|IF_CLAMP|IF_NOINTENS|IF_NOGAMMA|IF_NOCOMPRESS, 3); in R_InitSpecialTextures()
2763 IF_NOFLUSH|IF_NOPICMIP|IF_NOMIPMAP_LINEAR|IF_NOINTENS|IF_NOGAMMA|IF_CLAMP|IT_3D, 4); in R_InitSpecialTextures()
2766 IF_NOFLUSH|IF_NOPICMIP|IF_NOMIPMAP_LINEAR|IF_NOINTENS|IF_NOGAMMA|IF_CLAMP, 4); in R_InitSpecialTextures()
2787 IF_NOFLUSH|IF_NOPICMIP|IF_NOMIPMAP_LINEAR|IF_NOINTENS|IF_NOGAMMA|IF_CLAMP, 4); in R_InitSpecialTextures()
H A Drf_shader.c494 return ShdPass_MapExt (shader, pass, ps, IF_CLAMP, fileName); in ShdPass_ClampMap()
546 pass->animTexFlags[pass->animNumNames] |= IT_CUBEMAP|IF_CLAMP; in ShdPass_CubeMap()
608 pass->animTexFlags[index] |= IF_CLAMP; in ShdPass_FragmentMap()
615 pass->animTexFlags[index] |= IT_CUBEMAP|IF_CLAMP; in ShdPass_FragmentMap()
1243 pass->passTexFlags |= IF_CLAMP; in ShdPass_TcClamp()
2643 texFlags = IF_NOMIPMAP_LINEAR|IF_NOINTENS|IF_CLAMP; in R_RegisterShader()
H A Drf_light.c1397 …w, h, IF_CLAMP|IF_NOPICMIP|IF_NOMIPMAP_LINEAR|IF_NOGAMMA|IF_NOINTENS|IF_NOCOMPRESS|IT_LIGHTMAP, Q3… in R_Q3BSP_PackLightmaps()
1468 …rectX * w, rectY * h, IF_CLAMP|IF_NOPICMIP|IF_NOMIPMAP_LINEAR|IF_NOGAMMA|IF_NOINTENS|IF_NOCOMPRESS… in R_Q3BSP_PackLightmaps()