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Searched refs:IMAGE_FORMAT_L8 (Results 1 – 2 of 2) sorted by relevance

/dports/devel/godot2/godot-2.1.6-stable/editor/
H A Deditor_export_godot3.cpp1626 IMAGE_FORMAT_L8, //luminance enumerator
1857 f->store_32(IMAGE_FORMAT_L8); in _save_binary_property()
1860 f->store_32(IMAGE_FORMAT_L8); in _save_binary_property()
1893 default: f->store_32(IMAGE_FORMAT_L8); break; in _save_binary_property()
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/
H A Deditor_export_godot3.cpp1626 IMAGE_FORMAT_L8, //luminance enumerator
1857 f->store_32(IMAGE_FORMAT_L8); in _save_binary_property()
1860 f->store_32(IMAGE_FORMAT_L8); in _save_binary_property()
1893 default: f->store_32(IMAGE_FORMAT_L8); break; in _save_binary_property()