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Searched refs:IMG_LoadTIF_RW (Results 1 – 25 of 44) sorted by relevance

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/dports/graphics/sdl2_image/SDL2_image-2.0.5/
H A DIMG_tif.c160 SDL_Surface* IMG_LoadTIF_RW(SDL_RWops* src) in IMG_LoadTIF_RW() function
234 SDL_Surface *IMG_LoadTIF_RW(SDL_RWops *src) in IMG_LoadTIF_RW() function
/dports/graphics/sdl_image/SDL_image-1.2.12/
H A DIMG_tif.c204 SDL_Surface* IMG_LoadTIF_RW(SDL_RWops* src) in IMG_LoadTIF_RW() function
291 SDL_Surface *IMG_LoadTIF_RW(SDL_RWops *src) in IMG_LoadTIF_RW() function
H A DIMG.c49 { "TIF", IMG_isTIF, IMG_LoadTIF_RW },
H A DSDL_image.h120 extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src);
/dports/games/cube/cube_source/include/
H A DSDL_image.h76 extern DECLSPEC SDL_Surface *IMG_LoadTIF_RW(SDL_RWops *src);
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL_image.framework/Versions/A/Headers/
H A DSDL_image.h99 extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src);
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL_Image/include/
H A DSDL_image.h99 extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src);
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_image.h99 extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src);
/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL_image.framework/Versions/A/Headers/
H A DSDL_image.h99 extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src);
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_image.h117 extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src);
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/
H A DSDL_image.h119 extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src);
/dports/games/warmux/warmux-11.04/build/android/jni/sdl_image/
H A DSDL_image.h119 extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src);
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_image.h120 extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src);
/dports/devel/fpc-sdl/fpc-3.2.2/packages/sdl/src/
H A Dpowersdl_image.inc28 function IMG_LoadTIF_RW(src : pSDL_RWops) : pSDL_Surface; syscall r12base PowerSDLImageBase 154;
H A Dsdl_image.pas298 function IMG_LoadTIF_RW(src: PSDL_RWops): PSDL_Surface; in IMG_LoadTIF_RW() function
/dports/lang/fpc-source/fpc-3.2.2/packages/sdl/src/
H A Dpowersdl_image.inc28 function IMG_LoadTIF_RW(src : pSDL_RWops) : pSDL_Surface; syscall r12base PowerSDLImageBase 154;
H A Dsdl_image.pas298 function IMG_LoadTIF_RW(src: PSDL_RWops): PSDL_Surface; in IMG_LoadTIF_RW() function
/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/
H A Dsdl_image_bindings.rs140 pub fn IMG_LoadTIF_RW(src: *mut SDL_RWops) -> *mut SDL_Surface; in IMG_LoadTIF_RW() function
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2_image.framework/Versions/A/Headers/
H A DSDL_image.h123 extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src);
/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2_image.framework/Versions/A/Headers/
H A DSDL_image.h123 extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src);
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2_image.framework/Versions/A/Headers/
H A DSDL_image.h123 extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src);
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_image.h123 extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src);
/dports/games/tesseract/tesseract/src/include/
H A DSDL_image.h123 extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src);
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/
H A DSDL_image.h123 extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src);
/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2_image.framework/Versions/A/Headers/
H A DSDL_image.h123 extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src);

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