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Searched refs:IMISC_NONE (Results 1 – 7 of 7) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Ditemdat.cpp14 … 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, …
15 … 6, 0, 0, 18, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, …
16 … 0, 3, 3, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, …
17 … 6, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, …
18 … 4, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, …
23 … 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, …
26 … 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, …
29 … 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, …
30 … 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, …
31 … 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, …
[all …]
H A Ditemdat.h301 IMISC_NONE, enumerator
H A Dobjects.cpp4188 CreateTypeItem(object[i]._ox, object[i]._oy, TRUE, ITYPE_LARMOR, IMISC_NONE, sendmsg, FALSE); in OperateArmorStand()
4190 … CreateTypeItem(object[i]._ox, object[i]._oy, uniqueRnd, ITYPE_MARMOR, IMISC_NONE, sendmsg, FALSE); in OperateArmorStand()
4192 CreateTypeItem(object[i]._ox, object[i]._oy, FALSE, ITYPE_HARMOR, IMISC_NONE, sendmsg, FALSE); in OperateArmorStand()
4194 CreateTypeItem(object[i]._ox, object[i]._oy, TRUE, ITYPE_HARMOR, IMISC_NONE, sendmsg, FALSE); in OperateArmorStand()
4196 CreateTypeItem(object[i]._ox, object[i]._oy, TRUE, ITYPE_HARMOR, IMISC_NONE, sendmsg, FALSE); in OperateArmorStand()
4402 …CreateTypeItem(object[i]._ox, object[i]._oy, leveltype > 1, weaponType, IMISC_NONE, sendmsg, FALSE… in OperateWeaponRack()
H A Dthemes.cpp692 CreateTypeItem(xp, yp, FALSE, ITYPE_GOLD, IMISC_NONE, FALSE, TRUE); in Theme_Treasure()
H A Ditems.cpp5396 CreateMagicItem(x, y, lvl, imisc, IMISC_NONE, icurs, sendmsg, delta); in CreateMagicArmor()
5406 int imid = IMISC_NONE; in CreateMagicWeapon()
H A Dinv.cpp2782 if (Item->_iMiscId == IMISC_NONE && Item->_itype == ITYPE_GOLD) { in UseInvItem()
H A Dmonster.cpp1716 CreateTypeItem(Monst->_mx + 1, Monst->_my + 1, TRUE, ITYPE_MACE, IMISC_NONE, TRUE, FALSE); in SpawnLoot()