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Searched refs:IM_INT_MAX (Results 1 – 1 of 1) sorted by relevance

/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/imgui/
H A Dimgui.cpp838 #define IM_INT_MAX (2147483647) macro
1612 FocusIdxAllRequestCurrent = FocusIdxTabRequestCurrent = IM_INT_MAX; in ImGuiWindow()
1613 FocusIdxAllRequestNext = FocusIdxTabRequestNext = IM_INT_MAX; in ImGuiWindow()
1785 …(tab_stop && window->FocusIdxAllRequestNext == IM_INT_MAX && window->FocusIdxTabRequestNext == IM_… in FocusableItemRegister()
3910 …tCurrent = (window->FocusIdxAllRequestNext == IM_INT_MAX || window->FocusIdxAllCounter == -1) ? IM… in Begin()
3911 …tCurrent = (window->FocusIdxTabRequestNext == IM_INT_MAX || window->FocusIdxTabCounter == -1) ? IM… in Begin()
3913 window->FocusIdxAllRequestNext = window->FocusIdxTabRequestNext = IM_INT_MAX; in Begin()
4996 window->FocusIdxTabRequestNext = IM_INT_MAX; in SetKeyboardFocusHere()
6703 …x) ? *v_current_min : ImMax(v_min, *v_current_min), (v_min >= v_max) ? IM_INT_MAX : v_max, display… in DragIntRange2()