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Searched refs:INFOUT (Results 1 – 5 of 5) sorted by relevance

/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/
H A Dbullet.c93 if (CurBullet->type == INFOUT) in move_this_bullet_and_check_its_collisions()
200 if (CurBullet->type == INFOUT) in MoveBullets()
210 if (CurBullet->type == INFOUT) in MoveBullets()
243 CurBullet->type = INFOUT; in DeleteBullet()
298 if (AllBlasts[i].type == INFOUT) in StartBlast()
337 if (CurBlast->type != INFOUT) { in animate_blasts()
383 AllBlasts[BlastNum].type = INFOUT; in DeleteBlast()
785 case INFOUT: in CheckBulletCollisions()
808 if (CurBullet->type == INFOUT) in CheckBulletCollisions()
830 if (CurBullet->type == INFOUT) in CheckBulletCollisions()
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H A Danimate.c189 if (AllBullets[j].type == INFOUT) { in animate_autogun()
H A Dinflu.c951 while (AllBlasts[counter++].type != INFOUT) ; in start_tux_death_explosions()
1191 if (new_bullet->type == INFOUT) in perform_tux_ranged_attack()
H A Ddefs.h614 INFOUT = -30, enumerator
H A Dview.c1114 if (b->type == INFOUT) in insert_bullets_into_blitting_list()
1143 if (b->type == INFOUT) in insert_blasts_into_blitting_list()
2913 if (CurBlast->type == INFOUT) in PutBlast()