Searched refs:INFOUT (Results 1 – 5 of 5) sorted by relevance
93 if (CurBullet->type == INFOUT) in move_this_bullet_and_check_its_collisions()200 if (CurBullet->type == INFOUT) in MoveBullets()210 if (CurBullet->type == INFOUT) in MoveBullets()243 CurBullet->type = INFOUT; in DeleteBullet()298 if (AllBlasts[i].type == INFOUT) in StartBlast()337 if (CurBlast->type != INFOUT) { in animate_blasts()383 AllBlasts[BlastNum].type = INFOUT; in DeleteBlast()785 case INFOUT: in CheckBulletCollisions()808 if (CurBullet->type == INFOUT) in CheckBulletCollisions()830 if (CurBullet->type == INFOUT) in CheckBulletCollisions()[all …]
189 if (AllBullets[j].type == INFOUT) { in animate_autogun()
951 while (AllBlasts[counter++].type != INFOUT) ; in start_tux_death_explosions()1191 if (new_bullet->type == INFOUT) in perform_tux_ranged_attack()
614 INFOUT = -30, enumerator
1114 if (b->type == INFOUT) in insert_bullets_into_blitting_list()1143 if (b->type == INFOUT) in insert_blasts_into_blitting_list()2913 if (CurBlast->type == INFOUT) in PutBlast()