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Searched refs:INHIBIT_POWER (Results 1 – 3 of 3) sorted by relevance

/dports/games/angband/Angband-4.2.2/src/
H A Dobj-power.c94 { T_LRES, 3, 6, INHIBIT_POWER, 4, 0, "immunities" },
269 p += INHIBIT_POWER; in extra_blows_power()
292 p += INHIBIT_POWER; in extra_shots_power()
313 p += INHIBIT_POWER; in extra_might_power()
509 p += INHIBIT_POWER; in to_ac_power()
555 p += INHIBIT_POWER; in modifier_power()
768 if (p > INHIBIT_POWER) return p; in object_power()
770 if (p > INHIBIT_POWER) return p; in object_power()
772 if (p > INHIBIT_POWER) return p; in object_power()
H A Dobj-power.h53 #define INHIBIT_POWER 20000 macro
H A Dobj-randart.c227 data->min_power = INHIBIT_POWER + 1; in store_base_power()
233 data->min_tv_power[i] = INHIBIT_POWER + 1; in store_base_power()
243 data->base_power[i] < INHIBIT_POWER) in store_base_power()
247 if (data->base_power[i] > 0 && data->base_power[i] < INHIBIT_POWER) { in store_base_power()
2041 if ((act->power > max_effect) && (act->power < INHIBIT_POWER)) in add_activation()
2052 if (p < INHIBIT_POWER && in add_activation()