Searched refs:INHIBIT_POWER (Results 1 – 3 of 3) sorted by relevance
94 { T_LRES, 3, 6, INHIBIT_POWER, 4, 0, "immunities" },269 p += INHIBIT_POWER; in extra_blows_power()292 p += INHIBIT_POWER; in extra_shots_power()313 p += INHIBIT_POWER; in extra_might_power()509 p += INHIBIT_POWER; in to_ac_power()555 p += INHIBIT_POWER; in modifier_power()768 if (p > INHIBIT_POWER) return p; in object_power()770 if (p > INHIBIT_POWER) return p; in object_power()772 if (p > INHIBIT_POWER) return p; in object_power()
53 #define INHIBIT_POWER 20000 macro
227 data->min_power = INHIBIT_POWER + 1; in store_base_power()233 data->min_tv_power[i] = INHIBIT_POWER + 1; in store_base_power()243 data->base_power[i] < INHIBIT_POWER) in store_base_power()247 if (data->base_power[i] > 0 && data->base_power[i] < INHIBIT_POWER) { in store_base_power()2041 if ((act->power > max_effect) && (act->power < INHIBIT_POWER)) in add_activation()2052 if (p < INHIBIT_POWER && in add_activation()