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Searched refs:INJOY_MENU_INVENTORY_TAB (Results 1 – 4 of 4) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmain.hpp268 static const unsigned INJOY_MENU_INVENTORY_TAB = 16; //Optimally, I'd like to just use one trigger … variable
/dports/games/barony/Barony-3.3.7/src/interface/
H A Dplayerinventory.cpp795 if ( *inputPressed(joyimpulses[INJOY_MENU_INVENTORY_TAB]) ) in updatePlayerInventory()
797 *inputPressed(joyimpulses[INJOY_MENU_INVENTORY_TAB]) = 0; in updatePlayerInventory()
H A Dconsolecommand.cpp821 joyimpulses[INJOY_MENU_INVENTORY_TAB] = atoi(&command_str[9]); in consoleCommand()
H A Dinterface.cpp769 joyimpulses[INJOY_MENU_INVENTORY_TAB] = 299; in defaultImpulses()