Searched refs:INJOY_MENU_INVENTORY_TAB (Results 1 – 4 of 4) sorted by relevance
268 static const unsigned INJOY_MENU_INVENTORY_TAB = 16; //Optimally, I'd like to just use one trigger … variable
795 if ( *inputPressed(joyimpulses[INJOY_MENU_INVENTORY_TAB]) ) in updatePlayerInventory()797 *inputPressed(joyimpulses[INJOY_MENU_INVENTORY_TAB]) = 0; in updatePlayerInventory()
821 joyimpulses[INJOY_MENU_INVENTORY_TAB] = atoi(&command_str[9]); in consoleCommand()
769 joyimpulses[INJOY_MENU_INVENTORY_TAB] = 299; in defaultImpulses()