Searched refs:INJOY_MENU_NEXT (Results 1 – 6 of 6) sorted by relevance
803 *inputPressed(joyimpulses[INJOY_MENU_NEXT]) = 0; in pauseMenuOnInputPressed()1045 button->joykey = joyimpulses[INJOY_MENU_NEXT]; in handleInGamePauseMenu()1123 button->joykey = joyimpulses[INJOY_MENU_NEXT]; in handleInGamePauseMenu()1407 button->joykey = joyimpulses[INJOY_MENU_NEXT]; in handleTutorialPauseMenu()12243 button->joykey = joyimpulses[INJOY_MENU_NEXT]; in openSettingsWindow()12547 button->joykey = joyimpulses[INJOY_MENU_NEXT]; in openFailedConnectionWindow()12647 button->joykey = joyimpulses[INJOY_MENU_NEXT]; in openSteamLobbyBrowserWindow()13354 button->joykey = joyimpulses[INJOY_MENU_NEXT]; in buttonJoinMultiplayer()13511 button->joykey = joyimpulses[INJOY_MENU_NEXT]; in buttonHostLobby()14179 button->joykey = joyimpulses[INJOY_MENU_NEXT]; in openConfirmResolutionWindow()[all …]
134 button->joykey = joyimpulses[INJOY_MENU_NEXT]; in openGameoverWindow()
260 static const unsigned INJOY_MENU_NEXT = 8; variable
1948 button->joykey = joyimpulses[INJOY_MENU_NEXT]; in gameLogic()3564 …= 255 || keystatus[SDL_SCANCODE_ESCAPE] || *inputPressed(joyimpulses[INJOY_MENU_NEXT]) || *inputPr… in main()3568 …ished || keystatus[SDL_SCANCODE_ESCAPE] || *inputPressed(joyimpulses[INJOY_MENU_NEXT]) || *inputPr… in main()3571 *inputPressed(joyimpulses[INJOY_MENU_NEXT]) = 0; in main()3651 …if ( (*inputPressed(joyimpulses[INJOY_MENU_NEXT]) || *inputPressed(joyimpulses[INJOY_MENU_CANCEL])… in main()
706 joyimpulses[INJOY_MENU_NEXT] = atoi(&command_str[9]); in consoleCommand()
751 joyimpulses[INJOY_MENU_NEXT] = 301; in defaultImpulses()