Searched refs:INJ_I16A (Results 1 – 7 of 7) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | LoadSaveBasicSoldierCreateStruct.cc | 52 INJ_I16A(d, b.sPatrolGrid, lengthof(b.sPatrolGrid)) in InjectBasicSoldierCreateStructIntoFile()
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H A D | LoadSaveSoldierCreate.cc | 195 INJ_I16A(d, c->sPatrolGrid, lengthof(c->sPatrolGrid)) in InjectSoldierCreate()
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H A D | LoadSaveSoldierType.cc | 781 INJ_I16A(d, s->usPatrolGrid, lengthof(s->usPatrolGrid)) in InjectSoldierType() 871 INJ_I16A(d, s->sSpreadLocations, lengthof(s->sSpreadLocations)) in InjectSoldierType() 1052 INJ_I16A(d, s->sLastTwoLocations, lengthof(s->sLastTwoLocations)) in InjectSoldierType()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/sgp/ |
H A D | LoadSaveData.h | 165 #define INJ_I16A(D, S, Size) (D).writeArray<INT16>((S), (Size)); macro
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/ |
H A D | LoadSaveTacticalStatusType.cc | 206 INJ_I16A(d, s->sPanicTriggerGridNo, lengthof(s->sPanicTriggerGridNo)) in InjectTacticalStatusTypeIntoFile()
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H A D | SaveLoadGame.cc | 1788 INJ_I16A( d, gsBoxerGridNo, lengthof(gsBoxerGridNo)) in SaveGeneralInfo() 1810 INJ_I16A(d, *i, lengthof(*i)) in SaveGeneralInfo()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Laptop/ |
H A D | Laptop.cc | 3312 INJ_I16A( d, l.ubDeadCharactersList, lengthof(l.ubDeadCharactersList)) in SaveLaptopInfoToSavedGame() 3313 INJ_I16A( d, l.ubLeftCharactersList, lengthof(l.ubLeftCharactersList)) in SaveLaptopInfoToSavedGame() 3314 INJ_I16A( d, l.ubOtherCharactersList, lengthof(l.ubOtherCharactersList)) in SaveLaptopInfoToSavedGame()
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