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Searched refs:INJ_I16A (Results 1 – 7 of 7) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DLoadSaveBasicSoldierCreateStruct.cc52 INJ_I16A(d, b.sPatrolGrid, lengthof(b.sPatrolGrid)) in InjectBasicSoldierCreateStructIntoFile()
H A DLoadSaveSoldierCreate.cc195 INJ_I16A(d, c->sPatrolGrid, lengthof(c->sPatrolGrid)) in InjectSoldierCreate()
H A DLoadSaveSoldierType.cc781 INJ_I16A(d, s->usPatrolGrid, lengthof(s->usPatrolGrid)) in InjectSoldierType()
871 INJ_I16A(d, s->sSpreadLocations, lengthof(s->sSpreadLocations)) in InjectSoldierType()
1052 INJ_I16A(d, s->sLastTwoLocations, lengthof(s->sLastTwoLocations)) in InjectSoldierType()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/sgp/
H A DLoadSaveData.h165 #define INJ_I16A(D, S, Size) (D).writeArray<INT16>((S), (Size)); macro
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/
H A DLoadSaveTacticalStatusType.cc206 INJ_I16A(d, s->sPanicTriggerGridNo, lengthof(s->sPanicTriggerGridNo)) in InjectTacticalStatusTypeIntoFile()
H A DSaveLoadGame.cc1788 INJ_I16A( d, gsBoxerGridNo, lengthof(gsBoxerGridNo)) in SaveGeneralInfo()
1810 INJ_I16A(d, *i, lengthof(*i)) in SaveGeneralInfo()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Laptop/
H A DLaptop.cc3312 INJ_I16A( d, l.ubDeadCharactersList, lengthof(l.ubDeadCharactersList)) in SaveLaptopInfoToSavedGame()
3313 INJ_I16A( d, l.ubLeftCharactersList, lengthof(l.ubLeftCharactersList)) in SaveLaptopInfoToSavedGame()
3314 INJ_I16A( d, l.ubOtherCharactersList, lengthof(l.ubOtherCharactersList)) in SaveLaptopInfoToSavedGame()