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Searched refs:INJ_U8 (Results 1 – 25 of 34) sorted by relevance

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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DLoadSaveUndergroundSectorInfo.cc42 INJ_U8(d, u->ubSectorX) in InjectUndergroundSectorInfoIntoFile()
43 INJ_U8(d, u->ubSectorY) in InjectUndergroundSectorInfoIntoFile()
44 INJ_U8(d, u->ubSectorZ) in InjectUndergroundSectorInfoIntoFile()
45 INJ_U8(d, u->ubNumElites) in InjectUndergroundSectorInfoIntoFile()
46 INJ_U8(d, u->ubNumTroops) in InjectUndergroundSectorInfoIntoFile()
47 INJ_U8(d, u->ubNumAdmins) in InjectUndergroundSectorInfoIntoFile()
48 INJ_U8(d, u->ubNumCreatures) in InjectUndergroundSectorInfoIntoFile()
52 INJ_U8(d, u->ubAdjacentSectors) in InjectUndergroundSectorInfoIntoFile()
54 INJ_U8(d, u->ubElitesInBattle) in InjectUndergroundSectorInfoIntoFile()
55 INJ_U8(d, u->ubTroopsInBattle) in InjectUndergroundSectorInfoIntoFile()
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H A DLoadSaveSectorInfo.cc57 INJ_U8( d, s.ubGarrisonID) in InjectSectorInfoIntoFile()
61 INJ_U8( d, s.ubMilitiaTrainingHundredths) in InjectSectorInfoIntoFile()
63 INJ_U8( d, s.ubNumTroops) in InjectSectorInfoIntoFile()
64 INJ_U8( d, s.ubNumElites) in InjectSectorInfoIntoFile()
65 INJ_U8( d, s.ubNumAdmins) in InjectSectorInfoIntoFile()
66 INJ_U8( d, s.ubNumCreatures) in InjectSectorInfoIntoFile()
67 INJ_U8( d, s.ubTroopsInBattle) in InjectSectorInfoIntoFile()
68 INJ_U8( d, s.ubElitesInBattle) in InjectSectorInfoIntoFile()
69 INJ_U8( d, s.ubAdminsInBattle) in InjectSectorInfoIntoFile()
70 INJ_U8( d, s.ubCreaturesInBattle) in InjectSectorInfoIntoFile()
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H A DStrategic_Movement.cc2473 INJ_U8(d, g->ubGroupID) in SaveStrategicMovementGroupsToSaveGameFile()
2475 INJ_U8(d, g->ubSectorX) in SaveStrategicMovementGroupsToSaveGameFile()
2476 INJ_U8(d, g->ubSectorY) in SaveStrategicMovementGroupsToSaveGameFile()
2477 INJ_U8(d, g->ubSectorZ) in SaveStrategicMovementGroupsToSaveGameFile()
2478 INJ_U8(d, g->ubNextX) in SaveStrategicMovementGroupsToSaveGameFile()
2479 INJ_U8(d, g->ubNextY) in SaveStrategicMovementGroupsToSaveGameFile()
2480 INJ_U8(d, g->ubPrevX) in SaveStrategicMovementGroupsToSaveGameFile()
2481 INJ_U8(d, g->ubPrevY) in SaveStrategicMovementGroupsToSaveGameFile()
2484 INJ_U8(d, g->ubMoveType) in SaveStrategicMovementGroupsToSaveGameFile()
2708 INJ_U8( d, w->x) in SaveWayPointList()
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H A DGame_Events.cc354 INJ_U8( d, i->ubEventType) in SaveStrategicEventsToSavedGame()
355 INJ_U8( d, i->ubCallbackID) in SaveStrategicEventsToSavedGame()
356 INJ_U8( d, i->ubFlags) in SaveStrategicEventsToSavedGame()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DLoadSaveObjectType.cc138 INJ_U8(d, o->ubGunAmmoType) in InjectObject()
139 INJ_U8(d, o->ubGunShotsLeft) in InjectObject()
149 INJ_U8(d, o->ubKeyID) in InjectObject()
170 INJ_U8(d, o->ubBombOwner) in InjectObject()
172 INJ_U8(d, o->ubTolerance) in InjectObject()
188 INJ_U8(d, o->ubBombOwner) in InjectObject()
190 INJ_U8(d, o->ubTolerance) in InjectObject()
207 INJ_U8(d, o->ubMission) in InjectObject()
209 INJ_U8(d, o->ubImprintID) in InjectObject()
210 INJ_U8(d, o->ubWeight) in InjectObject()
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H A DLoadSaveSoldierType.cc570 INJ_U8(d, s->ubID) in InjectSoldierType()
572 INJ_U8(d, s->ubBodyType) in InjectSoldierType()
584 INJ_U8(d, s->bInSector) in InjectSoldierType()
609 INJ_U8(d, s->ubGroupID) in InjectSoldierType()
645 INJ_U8(d, s->ubSkillTrait1) in InjectSoldierType()
646 INJ_U8(d, s->ubSkillTrait2) in InjectSoldierType()
661 INJ_U8(d, s->bSide) in InjectSoldierType()
705 INJ_U8(d, s->ubFadeLevel) in InjectSoldierType()
807 INJ_U8(d, s->ubCaller) in InjectSoldierType()
844 INJ_U8(d, s->ubProfile) in InjectSoldierType()
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H A DLoadSaveMercProfile.cc258 INJ_U8(D, p.ubFaceIndex) in InjectMercProfile()
265 INJ_U8(D, p.ubMiscFlags2) in InjectMercProfile()
267 INJ_U8(D, p.ubMiscFlags) in InjectMercProfile()
268 INJ_U8(D, p.bSexist) in InjectMercProfile()
271 INJ_U8(D, p.ubQuoteRecord) in InjectMercProfile()
283 INJ_U8(D, p.ubBodyType) in InjectMercProfile()
343 INJ_U8(D, p.ubQuoteActionID) in InjectMercProfile()
355 INJ_U8(D, p.ubLastQuoteSaid) in InjectMercProfile()
398 INJ_U8(D, p.ubCivilianGroup) in InjectMercProfile()
399 INJ_U8(D, p.ubNeedForSleep) in InjectMercProfile()
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H A DLoadSaveRottingCorpse.cc42 INJ_U8(d, c->ubType) in InjectRottingCorpseIntoFile()
43 INJ_U8(d, c->ubBodyType) in InjectRottingCorpseIntoFile()
58 INJ_U8(d, c->ubProfile) in InjectRottingCorpseIntoFile()
60 INJ_U8(d, c->ubAIWarningValue) in InjectRottingCorpseIntoFile()
H A DLoadSaveVehicleType.cc51 INJ_U8(d, v->ubMovementGroup) in InjectVehicleTypeIntoFile()
52 INJ_U8(d, v->ubVehicleType) in InjectVehicleTypeIntoFile()
63 INJ_U8(d, id) in InjectVehicleTypeIntoFile()
H A DLoadSaveSoldierCreate.cc159 INJ_U8(d, c->ubProfile) in InjectSoldierCreate()
199 INJ_U8(d, c->ubSoldierClass) in InjectSoldierCreate()
203 INJ_U8(d, c->ubCivilianGroup) in InjectSoldierCreate()
205 INJ_U8(d, c->ubScheduleID) in InjectSoldierCreate()
H A DLoadSaveBasicSoldierCreateStruct.cc55 INJ_U8( d, b.ubSoldierClass) in InjectBasicSoldierCreateStructIntoFile()
56 INJ_U8( d, b.ubCivilianGroup) in InjectBasicSoldierCreateStructIntoFile()
H A DLoadSaveBullet.cc101 INJ_U8(d, b->ubTilesPerUpdate) in InjectBulletIntoFile()
116 INJ_U8(d, b->ubItemStatus) in InjectBulletIntoFile()
H A DArms_Dealer_Init.cc159 INJ_U8( d, item->ubTotalItems) in SaveArmsDealerInventoryToSaveGameFile()
160 INJ_U8( d, item->ubPerfectItems) in SaveArmsDealerInventoryToSaveGameFile()
161 INJ_U8( d, item->ubStrayAmmo) in SaveArmsDealerInventoryToSaveGameFile()
163 INJ_U8( d, static_cast<UINT8>(item->SpecialItem.size())) in SaveArmsDealerInventoryToSaveGameFile()
166 INJ_U8( d, item->ubQtyOnOrder) in SaveArmsDealerInventoryToSaveGameFile()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/
H A DLoadSaveTacticalStatusType.cc154 INJ_U8(d, t->bFirstID) in InjectTacticalStatusTypeIntoFile()
155 INJ_U8(d, t->bLastID) in InjectTacticalStatusTypeIntoFile()
166 INJ_U8(d, s->ubCurrentTeam) in InjectTacticalStatusTypeIntoFile()
173 INJ_U8(d, s->ubSpottersCalledForBy) in InjectTacticalStatusTypeIntoFile()
179 INJ_U8(d, s->ubLastBattleSectorX) in InjectTacticalStatusTypeIntoFile()
180 INJ_U8(d, s->ubLastBattleSectorY) in InjectTacticalStatusTypeIntoFile()
192 INJ_U8(d, s->ubAttackBusyCount) in InjectTacticalStatusTypeIntoFile()
198 INJ_U8(d, s->ubTopMessageType) in InjectTacticalStatusTypeIntoFile()
205 INJ_U8(d, s->ubArmyGuysKilled) in InjectTacticalStatusTypeIntoFile()
220 INJ_U8(d, s->ubLastQuoteSaid) in InjectTacticalStatusTypeIntoFile()
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H A DGameSettings.cc121 INJ_U8( d, music_volume) in SaveGameSettings()
123 INJ_U8( d, sound_volume) in SaveGameSettings()
125 INJ_U8( d, speech_volume) in SaveGameSettings()
133 INJ_U8( d, g.ubSizeOfDisplayCover) in SaveGameSettings()
134 INJ_U8( d, g.ubSizeOfLOS) in SaveGameSettings()
H A DSaveLoadGame.cc174 INJ_U8( d, g.ubDifficultyLevel) in InjectGameOptions()
176 INJ_U8( d, g.ubGameSaveMode) in InjectGameOptions()
319 INJ_U8( d, header.ubHour) in SaveGame()
320 INJ_U8( d, header.ubMin) in SaveGame()
1720 INJ_U8( d, m.ubMeanwhileID) in InjectMeanwhileDefinition()
1721 INJ_U8( d, m.ubNPCNumber) in InjectMeanwhileDefinition()
1813 INJ_U8( d, gubScreenCount) in SaveGeneralInfo()
1836 INJ_U8( d, gubBoxersRests) in SaveGeneralInfo()
1848 INJ_U8( d, gubPBSectorX) in SaveGeneralInfo()
1849 INJ_U8( d, gubPBSectorY) in SaveGeneralInfo()
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H A DLoadSaveEMail.cc64 INJ_U8(D, Mail->ubSender) in SaveEMailIntoFile()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DLoadSaveSmokeEffect.cc36 INJ_U8(d, s->ubDuration) in InjectSmokeEffectIntoFile()
37 INJ_U8(d, s->ubRadius) in InjectSmokeEffectIntoFile()
38 INJ_U8(d, s->bFlags) in InjectSmokeEffectIntoFile()
H A DLoadSaveLightEffect.cc33 INJ_U8(d, l->ubDuration) in InjectLightEffectIntoFile()
34 INJ_U8(d, l->bRadius) in InjectLightEffectIntoFile()
H A DLoadSaveRealObject.cc118 INJ_U8(d, o->ubActionCode) in InjectRealObjectIntoFile()
136 INJ_U8(d, o->ubLastTargetTakenDamage) in InjectRealObjectIntoFile()
H A DLoadSaveExplosionType.cc43 INJ_U8(d, e->ubTypeID) in InjectExplosionTypeIntoFile()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Laptop/
H A DLaptop.cc3277 INJ_U8( d, i.ubQtyOnHand) in InjectStoreInvetory()
3278 INJ_U8( d, i.ubQtyOnOrder) in InjectStoreInvetory()
3279 INJ_U8( d, i.ubItemQuality) in InjectStoreInvetory()
3315 INJ_U8( d, l.gubPlayersMercAccountStatus) in SaveLaptopInfoToSavedGame()
3318 INJ_U8( d, l.gubLastMercIndex) in SaveLaptopInfoToSavedGame()
3331 INJ_U8( d, l.usNumberOfBobbyRayOrderUsed) in SaveLaptopInfoToSavedGame()
3334 INJ_U8( d, static_cast<UINT8>(l.pLifeInsurancePayouts.size())) in SaveLaptopInfoToSavedGame()
3336 INJ_U8( d, l.ubNumberLifeInsurancePayoutUsed) in SaveLaptopInfoToSavedGame()
3338 INJ_U8( d, l.ubPlayerBeenToMercSiteStatus) in SaveLaptopInfoToSavedGame()
3349 INJ_U8( d, l.ubSpeckCanSayPlayersLostQuote) in SaveLaptopInfoToSavedGame()
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H A DHistory.cc758 INJ_U8(d, h->ubCode) in AppendHistoryToEndOfFile()
759 INJ_U8(d, h->ubSecondCode) in AppendHistoryToEndOfFile()
H A DFiles.cc396 INJ_U8(d, i->ubCode) in OpenAndWriteFilesFile()
398 INJ_U8(d, i->fRead) in OpenAndWriteFilesFile()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DNPC.cc246 INJ_U8( d, i->ubQuest) in ConditionalInjectNPCQuoteInfoArrayIntoFile()
247 INJ_U8( d, i->ubFirstDay) in ConditionalInjectNPCQuoteInfoArrayIntoFile()
248 INJ_U8( d, i->ubLastDay) in ConditionalInjectNPCQuoteInfoArrayIntoFile()
249 INJ_U8( d, i->ubApproachRequired) in ConditionalInjectNPCQuoteInfoArrayIntoFile()
250 INJ_U8( d, i->ubOpinionRequired) in ConditionalInjectNPCQuoteInfoArrayIntoFile()
251 INJ_U8( d, i->ubQuoteNum) in ConditionalInjectNPCQuoteInfoArrayIntoFile()
252 INJ_U8( d, i->ubNumQuotes) in ConditionalInjectNPCQuoteInfoArrayIntoFile()
253 INJ_U8( d, i->ubStartQuest) in ConditionalInjectNPCQuoteInfoArrayIntoFile()
254 INJ_U8( d, i->ubEndQuest) in ConditionalInjectNPCQuoteInfoArrayIntoFile()
255 INJ_U8( d, i->ubTriggerNPC) in ConditionalInjectNPCQuoteInfoArrayIntoFile()
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