Searched refs:INPUT_NORMAL (Results 1 – 21 of 21) sorted by relevance
20 set_input_mode(INPUT_NORMAL); in search_mode_keypress()34 set_input_mode(INPUT_NORMAL); in search_mode_keypress()
12 set_input_mode(INPUT_NORMAL); in command_mode_handle_enter()49 set_input_mode(INPUT_NORMAL); in command_mode_keypress()
64 set_input_mode(INPUT_NORMAL); in git_open_load()206 set_input_mode(INPUT_NORMAL); in git_open_keypress()247 set_input_mode(INPUT_NORMAL); in git_open_keypress()
32 .input_mode = INPUT_NORMAL,78 [INPUT_NORMAL] = &normal_mode_ops,153 case INPUT_NORMAL: in restore_cursor()
20 INPUT_NORMAL, enumerator
75 case INPUT_NORMAL: { in update_command_line()
31 if ((mode == INPUT_NORMAL) && (input_mode != INPUT_NORMAL)) { in set_input_mode()40 set_input_mode (INPUT_NORMAL); in set_input_normal()45 return input_mode == INPUT_NORMAL; in in_normal_mode()
18 #define INPUT_NORMAL 0 macro
61 input_mode= INPUT_NORMAL; in edit_interface_rep()
147 if (game.input_mode == INPUT_NORMAL) { in print_line_prompt()263 case INPUT_NORMAL: in main_cycle()341 if (!game.has_prompt && game.input_mode == INPUT_NORMAL) { in run_game()
217 new_input_mode (INPUT_NORMAL); in handle_getstring()
130 cmd(accept_input) { new_input_mode (INPUT_NORMAL); } in cmd()
26 INPUT_NORMAL, enumerator
40 if(wglobal.input_mode==INPUT_NORMAL){ in handle_keypress()
92 wglobal.input_mode=INPUT_NORMAL; in main()
562 wglobal.input_mode=INPUT_NORMAL; in keyboard_moveres_end()570 wglobal.input_mode=INPUT_NORMAL; in keyboard_moveres_cancel()
615 wglobal.input_mode=INPUT_NORMAL; in ungrab_kb_ptr()
42 INPUT_NORMAL,
31 this->_mode = INPUT_NORMAL; in Input()179 if (_mode == INPUT_NORMAL) in dispatch()
431 set_input_mode(INPUT_NORMAL); in clear_filters()1418 pms->input->mode(INPUT_NORMAL); in handle_command()1483 pms->input->mode(INPUT_NORMAL); in handle_command()1491 pms->input->mode(INPUT_NORMAL); in handle_command()1992 pms->input->mode(INPUT_NORMAL); in setwin()
149 #define INPUT_NORMAL 0x01 macro