Searched refs:INPUT_SLOT_RIGHT (Results 1 – 3 of 3) sorted by relevance
41 { INPUT_SLOT_RIGHT, "right" }, in CInput()124 if (data->slot == INPUT_SLOT_RIGHT) m_keyMotion.x = 1.0f; in EventProcess()142 if (data->slot == INPUT_SLOT_RIGHT) m_keyMotion.x = 0.0f; in EventProcess()249 m_inputBindings[INPUT_SLOT_RIGHT ].primary = KEY(RIGHT); in SetDefaultInputBindings()253 m_inputBindings[INPUT_SLOT_RIGHT ].secondary = KEY(d); in SetDefaultInputBindings()
82 INPUT_SLOT_RIGHT, enumerator
257 …stringsEvent[EVENT_INTERFACE_KEY+INPUT_SLOT_RIGHT] = TR("Turn right\\turns the bot to the ri… in InitializeRestext()