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Searched refs:INPUT_SLOT_RIGHT (Results 1 – 3 of 3) sorted by relevance

/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/app/
H A Dinput.cpp41 { INPUT_SLOT_RIGHT, "right" }, in CInput()
124 if (data->slot == INPUT_SLOT_RIGHT) m_keyMotion.x = 1.0f; in EventProcess()
142 if (data->slot == INPUT_SLOT_RIGHT) m_keyMotion.x = 0.0f; in EventProcess()
249 m_inputBindings[INPUT_SLOT_RIGHT ].primary = KEY(RIGHT); in SetDefaultInputBindings()
253 m_inputBindings[INPUT_SLOT_RIGHT ].secondary = KEY(d); in SetDefaultInputBindings()
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/common/
H A Dkey.h82 INPUT_SLOT_RIGHT, enumerator
H A Drestext.cpp257 …stringsEvent[EVENT_INTERFACE_KEY+INPUT_SLOT_RIGHT] = TR("Turn right\\turns the bot to the ri… in InitializeRestext()