Searched refs:INSERT_TAIL (Results 1 – 8 of 8) sorted by relevance
/dports/databases/db18/db-18.1.40/test/c/suites/ |
H A D | TestQueue.c | 690 INSERT_TAIL, enumerator 717 { "", "A", NULL, "A", INSERT_TAIL }, 724 { "A", "A B", NULL, "B", INSERT_TAIL }, 734 { "A B", "A B C", NULL, "C", INSERT_TAIL }, 748 { "A B C", "A B C D", NULL, "D", INSERT_TAIL }, 805 case INSERT_TAIL: in TestQueue()
|
/dports/databases/db5/db-5.3.28/test/c/suites/ |
H A D | TestQueue.c | 690 INSERT_TAIL, enumerator 717 { "", "A", NULL, "A", INSERT_TAIL }, 724 { "A", "A B", NULL, "B", INSERT_TAIL }, 734 { "A B", "A B C", NULL, "C", INSERT_TAIL }, 748 { "A B C", "A B C D", NULL, "D", INSERT_TAIL }, 804 case INSERT_TAIL: in TestQueue()
|
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | lists.h | 51 #define INSERT_TAIL(list, nodep) ( ((LIST) nodep)->Next = (LIST) list, \ macro
|
H A D | save.c | 848 INSERT_TAIL(&pp->PanelSpriteList,psp); in LoadGame() 1117 INSERT_TAIL(otlist[i],otp); in LoadGame()
|
H A D | jsector.c | 1146 INSERT_TAIL(thelist, tp); in InsertOrgTile()
|
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | lists.h | 52 #define INSERT_TAIL(list, nodep) ( ((LIST) nodep)->Next = (LIST) list, \ macro
|
H A D | save.cpp | 854 INSERT_TAIL(&pp->PanelSpriteList,psp); in LoadGame() 1121 INSERT_TAIL(otlist[i],otp); in LoadGame()
|
H A D | jsector.cpp | 1135 INSERT_TAIL(thelist, tp); in InsertOrgTile()
|