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Searched refs:INSERT_TAIL (Results 1 – 8 of 8) sorted by relevance

/dports/databases/db18/db-18.1.40/test/c/suites/
H A DTestQueue.c690 INSERT_TAIL, enumerator
717 { "", "A", NULL, "A", INSERT_TAIL },
724 { "A", "A B", NULL, "B", INSERT_TAIL },
734 { "A B", "A B C", NULL, "C", INSERT_TAIL },
748 { "A B C", "A B C D", NULL, "D", INSERT_TAIL },
805 case INSERT_TAIL: in TestQueue()
/dports/databases/db5/db-5.3.28/test/c/suites/
H A DTestQueue.c690 INSERT_TAIL, enumerator
717 { "", "A", NULL, "A", INSERT_TAIL },
724 { "A", "A B", NULL, "B", INSERT_TAIL },
734 { "A B", "A B C", NULL, "C", INSERT_TAIL },
748 { "A B C", "A B C D", NULL, "D", INSERT_TAIL },
804 case INSERT_TAIL: in TestQueue()
/dports/games/jfsw/jfsw-c434002/src/
H A Dlists.h51 #define INSERT_TAIL(list, nodep) ( ((LIST) nodep)->Next = (LIST) list, \ macro
H A Dsave.c848 INSERT_TAIL(&pp->PanelSpriteList,psp); in LoadGame()
1117 INSERT_TAIL(otlist[i],otp); in LoadGame()
H A Djsector.c1146 INSERT_TAIL(thelist, tp); in InsertOrgTile()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dlists.h52 #define INSERT_TAIL(list, nodep) ( ((LIST) nodep)->Next = (LIST) list, \ macro
H A Dsave.cpp854 INSERT_TAIL(&pp->PanelSpriteList,psp); in LoadGame()
1121 INSERT_TAIL(otlist[i],otp); in LoadGame()
H A Djsector.cpp1135 INSERT_TAIL(thelist, tp); in InsertOrgTile()