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Searched refs:INSET_RECT_F_60 (Results 1 – 3 of 3) sorted by relevance

/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/interface/
H A DWidget.cpp435 gfx_fill_rect_inset(dpi, rect, colour, INSET_RECT_F_60); in WidgetTextInset()
536 uint8_t press = INSET_RECT_F_60; in WidgetCaptionDraw()
623 …, { midLeft - ScreenCoordsXY{ 0, 5 }, midLeft + ScreenCoordsXY{ 9, 4 } }, colour, INSET_RECT_F_60); in WidgetCheckboxDraw()
665 gfx_fill_rect_inset(dpi, { topLeft, bottomRight }, colour, INSET_RECT_F_60); in WidgetScrollDraw()
1101 gfx_fill_rect_inset(dpi, { topLeft, bottomRight }, colour, INSET_RECT_F_60); in WidgetTextBoxDraw()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/windows/
H A DTextInput.cpp230 colours[1], INSET_RECT_F_60); in OnDraw()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/drawing/
H A DDrawing.h651 #define INSET_RECT_F_60 (INSET_RECT_FLAG_BORDER_INSET | INSET_RECT_FLAG_FILL_DONT_LIGHTEN) macro