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Searched refs:INT_TO_FX6 (Results 1 – 4 of 4) sorted by relevance

/dports/devel/py-game/pygame-2.1.0/src_c/freetype/
H A Dft_render.c342 surf_offset.x = INT_TO_FX6(x); in _PGFT_Render_ExistingSurface()
343 surf_offset.y = INT_TO_FX6(y); in _PGFT_Render_ExistingSurface()
384 font_surf.fill(INT_TO_FX6(x), INT_TO_FX6(y), in _PGFT_Render_ExistingSurface()
385 INT_TO_FX6(width), INT_TO_FX6(height), in _PGFT_Render_ExistingSurface()
718 array_offset.x = INT_TO_FX6(x); in _PGFT_Render_Array()
719 array_offset.y = INT_TO_FX6(y); in _PGFT_Render_Array()
805 INT_TO_FX6(width), underline_size, in render()
811 INT_TO_FX6(width), FX6_CEIL(underline_size), in render()
H A Dft_render_cb.c177 if (x + w > INT_TO_FX6(surface->width)) { in __fill_glyph_GRAY1()
178 w = INT_TO_FX6(surface->width) - x; in __fill_glyph_GRAY1()
180 if (y + h > INT_TO_FX6(surface->height)) { in __fill_glyph_GRAY1()
181 h = INT_TO_FX6(surface->height) - y; in __fill_glyph_GRAY1()
391 if (x + w > INT_TO_FX6(surface->width)) { in __fill_glyph_INT()
392 w = INT_TO_FX6(surface->width) - x; in __fill_glyph_INT()
394 if (y + h > INT_TO_FX6(surface->height)) { in __fill_glyph_INT()
395 h = INT_TO_FX6(surface->height) - y; in __fill_glyph_INT()
522 if (x + w > INT_TO_FX6(surface->width)) { \
523 w = INT_TO_FX6(surface->width) - x; \
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H A Dft_layout.c598 strong_delta.x += INT_TO_FX6(bitmap->width - w); in _PGFT_LoadGlyph()
619 glyph->width = INT_TO_FX6(glyph->image->bitmap.width); in _PGFT_LoadGlyph()
620 glyph->height = INT_TO_FX6(glyph->image->bitmap.rows); in _PGFT_LoadGlyph()
621 h_bearing_rotated.x = INT_TO_FX6(glyph->image->left); in _PGFT_LoadGlyph()
622 h_bearing_rotated.y = INT_TO_FX6(glyph->image->top); in _PGFT_LoadGlyph()
H A Dft_wrap.h45 #define INT_TO_FX6(i) ((FT_Fixed)((i) << 6)) macro